The game is better balanced than its predecessor and has more features

Feb 8, 2012 08:02 GMT  ·  By

Some BioWare fans were disappointed by the relative lack of customization options included in Mass Effect 2, and the developers at the company are keen on making sure they know that the third title in the franchise will offer them all the freedom they need.

Speaking to CVG as part of a bigger interview, Michael Gamble, a producer working on Mass Effect 3, has answered the question of what genre the game falls into, saying, “I wouldn’t say one genre is winning out over another. We just want to tell the best story within the context of an amazing shooter.”

The developer insisted that the game offers more role-playing features than Mass Effect 2, designed to bring gamers back, in part, to the experience they had with the first title in the series.

Gamble added, “I think in Mass Effect 3 we’ve actually brought back a lot of the customisation elements that were missing in Mass Effect 2: Weapons, armour, powers – each power now has nine possible ways of evolution. Like any transition between games, we want to polish everything.”

Mass Effect has always walked on a tightrope between the shooter aspects and the role playing, and it is hard for BioWare to create a mix that manages to satisfy all gamers.

Most of the trailers so far released for Mass Effect 3 have focused more on the shooter and action elements of the game than on the role-playing side.

Mass Effect 3 will be out on the PC, the Xbox 360 and the PlayStation 3 in early March.

BioWare has made it pretty clear that this will be the last full game in the Mass Effect universe to use Commander Shepard as the main character, but the company has suggested that players should keep their saved games, which might be used by future titles set in the same space.