More answers and closure will be delivered by the studio through this DLC

Mar 21, 2012 15:21 GMT  ·  By

After dancing around the issue for the last few weeks, BioWare has now posted a thorough statement about the controversial ending of its Mass Effect 3 title. In it, Co-founder and General Manager Dr. Ray Muzyka confirms that his team is working on content that should answer questions, provide more clarity and further closure to the game’s conclusion.

Mass Effect 3 appeared at the beginning of the month and, although critical reaction was extremely good, actual players began feeling extremely disappointed in the shooter after finishing its story.

Some players decided to campaign against the ending of Mass Effect 3, others began crafting their own conclusions, while a few even started donating to charity in order to get BioWare’s attention.

Now, after making a few statements about the issue, the studio has confirmed through the voice of its General Manager, Dr. Ray Muzyka, the fact that downloadable content is being developed to address the problems raised by fans.

“Executive Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April,” Muzyka said.

The BioWare executive has also mentioned that the studio is trying hard to maintain a balance between respecting the work it’s already done with Mass Effect 3 and trying to cater to the wishes of the fans.

“We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.”

Until then, Muzyka emphasizes that every Mass Effect 3 fan should provide feedback to the team, through either the BioWare Social Network, Twitter, or Facebook, so that the studio knows what they want and factors in their desires on future content.