Oct 8, 2010 07:36 GMT  ·  By

The leader of developer Media Molecule has said that the main reason for the delay of Little Big Planet 2 into 2011 was a direct result of the fact that many PlayStation 3 gaming consoles are not connected to the Internet and cannot easily receive patches for an already released game.

Speaking with VG247 at the Eurogamer Expo Alex Evans, the head of Media Molecule, stated that, “Like LittleBigPlanet, we will be supporting the game with patches, updates and whatever, but you have to realise right from the beginning that there are those people who don’t have online and that is why we decided it was the right decision to delay the game.”

So basically the developers are hoping to deliver a gaming package that is as complete as possible on day one, with patches and addons only needed for those who would like an expanded experience.

Evans then went on to apologize to fans for the delay, saying, “I’m really sorry the delay frustrated people, even us, I mean I really wanted to get this game out for Christmas so hard. We pushed ourselves but realized with just a few more weeks we could make it perfect.”

Little Big Planet 2 was initially set to arrive during the month of November but it will now arrive exclusively on the PlayStation 3 on January 18 of next year.

Media Molecule has also announced that the game will also get ten new levels that are designed to be played with the new PlayStation Move motion tracking system.

Full support for the new peripheral will also be added to the video game at a later date.

Media Molecule and Sony are saying that Little Big Planet 2 is a more complex yet more accessible evolution of the original games.

It will allow gamers to create any game type they are interested in, changing the way the HUD looks and programming Artificial Intelligence routines to suit their needs.