Feb 21, 2011 20:21 GMT  ·  By

Killzone 3 is getting ready to be released later this week, but its developer, Guerrilla Games, has already detailed the first patch it will launch for it after surveying players of the game's open beta stage.

These days, plenty of people complain that multiplayer beta stages are basically just glorified demos and that few developers actually take feedback from players in order to patch the final release.

Guerrilla Games is different, as the studio already detailed some of the issues it has implemented in the final game after the feedback from the multiplayer beta and what other problems will be solved through the release of the game's first official patch after its launch.

"We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues," revealed the studio on the game's official website.

-A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring -An issue that allowed more than two clans to join a clan match will be fixed -Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens -We've simplified the process to invite players into your game (just one button press) -The radius of the Marksman's Scramble++ has been lowered -Medic's Revive distance increased and cooldown to re-use is decreased -No collision on mortally wounded player bodies -Increased player stamina -An icon will be shown in the menu when you have a Killzone 3 message in your inbox

A patch is also going to be released shortly after the game's launch, and will fix the issues highlighted below.

-Support for color-blind players -Implement unranked custom games for players to create private or clan matches -Enhanced custom games functionality that will allow players to: -Control over games modes and settings -Secure games, allowing you to invite the players you want to play with -The ability to prevent abilities and weapons from being used -Toggling on and off functionality, such as ribbons, skills, explosives, etc. -Selecting which careers you want available to players -Allow friendly fire to be turned on or off -Faction switching enabled or disabled -The Clan Officer role will be added to clans -Separate turn speeds for hip-fire and ADS -Overly enthusiastic death screams will be toned down -Increased the amount of kills required to win a Guerrilla Warfare match -Increased Accuracy ribbon will have its effectiveness lowered -Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well -Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team) -Matchmaking enhancements that will close and merge games based on player count, which will keep games more full -Balance factions out by moving players to the other team at the end of the match if one team is lopsided -The ability to turn off HUD markers for point pop-ups and objectives -A menu option to allow squad-only chat -The addition of a Mute All button -Scoreboard flickering will be fixed -Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)

Killzone 3 is out tomorrow, exclusively for the PlayStation 3 console.