The development team at ArenaNet has revealed the process that it has used to make sure that the narrative for the upcoming MMO Guild Wars 2 makes sense regardless of the choices that gamers make when it comes to race or class.
Ree Soesbee, who is the continuity designer at ArenaNet, told PC Gamer that, “The way I tend to write a story in a game – same way that I tend to gamemaster for an RPG – is I build a world and I make it as detailed as I can and then I just turn the players loose.”
Soesbee added, “I know within the story that these points are going to happen – this place will be attacked, that good guy will die, you’ll eventually have to fight that bad guy – but I don’t know how the players are going to get there. There are eight different ways they could get there.”
The main threat in Guild Wars 2 is a race of dragons that seek to take over the entire game world and each of the races will have their own motivation for fighting against them.
The continuity designer says that based on the choices a player makes as the game progresses he will create his own set of ideas and concepts about the game world and about the main narrative, which will then be a factor in how he approaches certain situations.
Guild Wars 2
uses a unique business model, which allows gamers to pay in order to pick it up and then play the game for as long as they want without paying a monthly subscription.
The MMO uses the same core engine as the original, with enhancements and the addition of Havok physics.
Guild Wars 2 will be out exclusively on the PC on August 28, both in physical and in digital form.