The game is designed to deliver a more realistic experience

May 16, 2013 12:21 GMT  ·  By

The teams at developer Polyphony Digital and publisher Sony have officially revealed that they are working on Gran Turismo 6, which is set to be launched on the PlayStation 3 home console in winter of this year.

Many fans have questioned the decision to deliver the next installment in the racing game series on the current console from Sony rather than link it with the upcoming PlayStation 4.

But Jim Ryan, the president and chief executive officer at Sony Computer Entertainment Europe, says that the choice shows how much trust his company places in its own hardware and the team at Polyphony Digital.

He tells VG247 that, “If you look at the differences between each game, Gran Turismo, GT2, GT3 and so on, the change is not incremental, it’s absolutely massive. And I think it demonstrates a clear ability on the part of the developer to just get a lot more out of the platform towards the end of its lifecycle than at the beginning.”

The screenshots offered during the reveal event for Gran Turismo 6 are truly impressive and the company says that it is using an entirely new engine that was built from the ground up to allow next-gen development.

Ryan adds, “I think Polyphony does it better than most, so while what we demonstrated today is still relatively early code, when the game ships before Christmas 2013 we’re very confident you’ll see the same sort of changes as previous entries between GT5 and GT6 as with each previous platform iteration.”

During the Silverstone announcement, the Polyphony Digital team announced that the game would launch with 1,200 cars and with 33 tracks and variations.

It will also have improved handling and physics meant to enhance the overall simulation.

More content is set to be delivered monthly via DLC packages.