Quite a lot of great first-person shooters have been released this year, with two special ones, Battlefield 3 and Call of Duty: Modern Warfare 3 being released in quick succession, one after another. While both those titles were very good, the best shooter experience I had this year was with Crysis 2.
Crytek stomped onto the scene with the stunning Crysis, which made a name for itself by delivering great quality with ridiculous system requirements, and further proved its worth with Crysis 2, which improved on its predecessor, delivered even more impressive visuals, while working on quite a lot of PCs, not to mention on the PlayStation 3 or Xbox 360.
Now, it’s time to actually talk about its shooter mechanics, and how they combine with the special Nanosuit you’re wearing throughout the story to deliver an extremely addictive experience.
While you’re still running around shooting enemies, whether they’re humans, aliens or both, you get to wield some cool powers, including super speed or invisibility, which make it hard to go back to other, regular shooters, like Battlefield or Call of Duty.
Perhaps Crysis 2’s best attribute is that you get into a rhythm while shooting your way throughout its campaign, using lots of weapons and modifying them on the fly, while wielding your Nanosuit’s powers. You can be invisible when you approach a cluster of enemies, go all out with destructive weapons among them and then run to a vantage point and snipe those who managed to evade your surprise appearance.
No matter your play style, from the invisible predator to the armored tank, Crysis 2 manages to complement it with powers and weapons in a way that hasn’t been recreated this year, making it the best first-person shooter of 2011.