The game once again focuses on delivering strong emotion

Aug 1, 2012 19:01 GMT  ·  By

David Cage, the main developer working on the upcoming Beyond: Two Souls from Quantic Dream and Sony, says that he is still interested in challenging the minds rather than the hands of his player base.

Speaking to EDGE, the veteran game creator has stated, “My goal is to surprise people, to give them something they want without knowing they want it. I want to create an emotional journey, a unique experience. I am not interested in giving them ‘fun’, I want to give them meaning; I don’t want to challenge their thumbs, I want to challenge their minds.”

David Cage’s previous game was Heavy Rain, a detective story that was told from the point of view of a number of characters, with gamers asked to judge the truth of the events on their own and with emotion being one of the main elements of the narrative.

The developer further said that, “Maybe this is irrelevant or just overly ambitious. Maybe this is not what most people out there actually want. But this is the goal I set myself with Beyond: to create something different.”

The main character of the new Quantic Dream experience will be Jodie Holmes, which is based on motion capping done on actress Ellen Page.

The game will follow its protagonist for a period of 15 years, with the time an essential part of the bond that Cage plans to form between the character and the player.

Beyond: Two Souls has been unveiled during the Sony E3 2012 press conference and we have limited detail on the actual gameplay mechanics or on the story.

Cage has suggested that players will explore questions about life and death and about “what lies beyond”.

Beyond: Two Souls will be launched exclusively on the PlayStation 3 from Sony and the game does not yet have a launch date.