We'll have to wait until January for the patch

Dec 28, 2007 12:08 GMT  ·  By

If things would've worked as planned and as gamers wanted, the Crysis patch should have been already available. But, as you can see, it is not, and that is reason enough to upset many players. But stuff like that happens and we have no other options, except waiting for it to be delivered. Because it seems it's almost ready.

The reason for the delay is that "some heavy technical issues" appeared right before the patch was declared final. At the moment, the patch is currently being reviewed by Crytek and EA's QA departments, and an answer is expected to be received during the first week of January. This means that, if the feedback from the reviewers is good, the patch will be available for download within January 2008. Otherwise... well, let's just hope there will be no "otherwise".

Here are what the #1 patch should fix and change:

- Damage dealt to vehicles when shot by LAW has been made consistent - F12 (screenshot) now works in restricted mode as well - When player melees during gun raise animation, their gun will not be in a permanently raised position anymore - Memory leaks and potential crashes have also been fixed. - Improved SLI / Crossfire support and performance - Enabled VSync functionality in D3D10 - Reduced grenade explosion radius in multiplayer - Clamped water tessellation to avoid cheating in MP - Reduced LAW splash damage vs. infantry in PowerStruggle mode - Slowed Rocket projectile speed down in MP slightly

Also, the developers are working for a #2 patch, at the same time, and this one will address the gameplay, but the changelist still has to be announced. Here is the official word about it:

"Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution."