Sep 8, 2010 21:31 GMT  ·  By

Activision is remaking the Nintendo 64 classic GoldenEye 007 for the Wii, but one man isn't convinced it's coming from a genuine enthusiasm for the game: original GoldenEye designer Martin Hollis. Speaking to Official Nintendo Magazine, Hollis accused Activision of making the remake primarily for the money.

The original designer of GoldenEye 007 has accused publisher Activision that it is not aiming to remake the classic video game for the Nintendo Wii because of genuine love for the experience but because it can actually cash in on the feelings of the fans.

Martin Hollis, who was head of development at Rare and worked on both Perfect Dark and GoldenEye 007, told the Official Nintendo Magazine that, “I imagine it is a business decision isn't it?”

He added, “This name is valuable, let's use it. I find it hard to picture Activision's top management being excited about the original and wanting to do it justice. In fact, I find it hard to imagine them being excited about any game. It's my perception that they are trying to be EA, only more so. I think they are doing a fine job at that.”

Hollis might not like the reasons for the remake but he seems interested in seeing what developer Eurocom can do with it and expressed confidence that the team gave their best when it comes to remaking GoldenEye 007.

The original game was developed by Rare and arrived on the Nintendo 64 home console way back in 1997.

It became one of the most important video games of its generation thanks to the way it looked and to the complex yet easy to pick and play mechanics.

The remake has been confirmed earlier during the summer by Activision and will upgrade some of the elements of the original for use on the Nintendo Wii.

The new game will use the likeness and the voice of current Bond actor Daniel Craig, although it is based on a movie that starred Pierce Brosnan.