Aug 23, 2010 07:57 GMT  ·  By

In a recent interview, Paul Wedgwood, the chief executive officer of Splash Damage, explained why Brink was delayed into 2011. Apparently, the game needed to spend more time in the beta phase to ensure that the product was polished and, more importantly, balanced.

Speaking to VG247 during QuakeCon, Paul Wedgwood was keen to give a reason for the delay that disappointed many fans.

“We’re not adding any additional things to it. Essentially, we’re gonna spend longer in the Beta phase,” he said.

He continued to comment that, “Because it’s a really ambitious game, and now that people can see what we’ve done with weapons – the number of weapons, the number of weapon modifications, the number of abilities, the number of items and gadgets – they can see the interrelations between those many components sets up some very specific balancing challenges.

“And for Brink, we want to make sure people enjoy playing months after they’ve started playing – or years after they’ve started playing! I think in order for us to achieve that well, we want to have the best possible period of balancing and polishing.”

Brink is the innovative first person shooter coming from Splash Damage, the developer behind the highly successful Wolfenstein: Enemy Territory. The studio has proven that it can bring something new to the scene and their new game is set to evolve the genre even further.

Brink will include a movement system called SMART that allows player to freely explore the environment, a bit like in Mirror's Edge. The idea is to give them a lot of flexibility and to make maps more interactive.

One can sprint to the top of a building to snipe an enemy, while seconds later engage in close quarter combat between a number of crates. SMART is also meant to make the matches more interesting because it will be harder to predict the routes of the other players.

The current tentative release date for Brink is spring 2011 for the PC, the PlayStation 3 and the Xbox 360.