Irrational Games boss Ken Levine has once again discussed the upcoming BioShock Infinite title, showing how it will present more than just the good or bad moral choices and how it’s going to nurture a deep relationship between the player and Elizabeth, one of the main characters.
is certainly one of the most anticipated games of the year, not just because it will no doubt replicate the blend of shooting and adventuring seen in previous BioShock games, but also because it’s going to once again feature a unique story crafted by Ken Levine.
The games designer has now talked about the future title, detailing the nuanced moral choices that aren’t good or bad.
"We're trying to present a moral universe where no matter what you do there's always going to be some degree of muddiness to those choices," Levine told PSM3 via CVG
. "What I didn't want to do is have a situation where you do something that's good and Elizabeth goes, 'Good job, Booker'. Or you do something that's bad and Elizabeth goes, 'Oh Booker, that was terrible.' Because that's not the relationship I was trying to build."
In the game, players control a government agent called Booker DeWitt, who is sent to the floating city of Columbia to rescue Elizabeth, a young woman with supernatural abilities that’s been held hostage.
Most of the story will see Booker and Elizabeth try to escape Columbia, so Irrational made great efforts to keep the game from becoming an elaborate escort mission.
"The moment you need to babysit the character, you hate that character,” Levine said. “We didn't want Elizabeth to be somebody you had to babysit, where you had to watch her health bar. We decided that any kind of protective role would be primarily in the narrative. Ironically, players are going to end up feeling a lot more protective of her because they're going to feel, hopefully, an attachment to her."
We’ve already heard plenty of other details about BioShock Infinite, including a release date, with the game being set to appear on October 19, in North America, and October 22, in Europe, for the PC, PS3 and Xbox 360.