Gamers need to be able to get to the end of one experience

Aug 6, 2012 20:31 GMT  ·  By

The main developer in charge of the upcoming Assassin’s Creed III believes that teams that create AAA titles should be careful when cramming too much content in their games and take steps to make sure that players are able to reach the end of the story they are trying to tell.

Alex Hutchinson, who is the creative director working on Assassin’s Creed III, stated, “The game is huge, both in physical size, play time and in the amount of new gameplay we packed in. We stripped out a lot of mechanics and systems from previous games but I think we are still pushing the maximum possible scope.”

He added, “There is only so much you can juggle in your mind simultaneously, and only so much variety you can add before it starts to feel random and not cohesive. Also, we have a very high completion rate on the franchise, and if you make it too long you start to lose that, which would be a disaster for a game like ours where we really value the consistency and continuity of the universe.”

Assassin’s Creed III is supposed to close the long-running series and finally give players answers to all the questions that were introduced in the previous titles.

The developers at Ubisoft have already said that they are limiting the number of new mechanics that are introduced in the new game in order to focus on the story told, both when it comes to Desmond and to the newly introduced Connor Kenway aka Ratonhnhaké:ton.

Despite the end of the current story arc of the franchise, Ubisoft has hinted that other concepts linked to it will be explored via spin-off titles while the development team creates another core story to tell.

Assassin’s Creed III will be launched on the PC, the Xbox 360 and the PlayStation 3 and will be available worldwide in late October.