• Games
  • By Andrei Dumitrescu
  • August 7th, 2013
Torment: Tales of Numenera’s Atmosphere Is Closer to Horror than Fantasy, Says InXile

Torment: Tales of Numenera’s Atmosphere Is Closer to Horror than Fantasy, Says InXile

The game will offer a wide variety of experiences and art styles

Next-Gen Tomb Raider Confirmed, Will Offer More Choices

Next-Gen Tomb Raider Confirmed, Will Offer More Choices

The game is part of a new future strategy for Square Enix

  • Games
  • By Andrei Dumitrescu
  • August 1st, 2013
Wasteland 2 Makes It Impossible for Two Players to Have the Same Experience, Says Brian Fargo

Wasteland 2 Makes It Impossible for Two Players to Have the Same Experience, Says Brian Fargo

The game is designed to make all choices important

The Dark Eye: Demonicon Launches in October

The Dark Eye: Demonicon Launches in October

The game will use action role-playing game mechanics and tell the story of two siblings

Dragon Age: Inquisition Will Use Decisions from Previous Titles in the Series, Says BioWare

Dragon Age: Inquisition Will Use Decisions from Previous Titles in the Series, Says BioWare

It's unclear how much impact they will have on the story

Dragon Age: Inquisition Will Have a New Dialogue System, BioWare Says

Dragon Age: Inquisition Will Have a New Dialogue System, BioWare Says

Gamers will get to make more interesting choices for their characters

Director: Dark Souls 2 Will Offer More Freedom than the Original

Director: Dark Souls 2 Will Offer More Freedom than the Original

Gamers will be able to choose which zones to visit

The Walking Dead: 400 Days Review (PC)

The Walking Dead: 400 Days Review (PC)

Five new short stories that pack a punch but lack a solid conclusion

Torment: Tides of Numenera Reaches Final Stretch Goal, Adds Reactivity, Depth

Torment: Tides of Numenera Reaches Final Stretch Goal, Adds Reactivity, Depth

Gamers will also get to explore their own in-game strongholds

Watch the Mars War Logs PC Launch Trailer

Watch the Mars War Logs PC Launch Trailer

The video explains game mechanics and the story premises

  • Games
  • By Andrei Dumitrescu
  • April 17th, 2013
Destiny’s Character Choice Crucial, Will Evolve over Time

Destiny’s Character Choice Crucial, Will Evolve over Time

Gamers need to understand the importance of origins and classes

  • Games
  • By Andrei Dumitrescu
  • March 12th, 2013
Torment: Tides of Numenera Questions the Importance of Life

Torment: Tides of Numenera Questions the Importance of Life

The game world is designed to force players to explore their own morality

  • Games
  • By Andrei Dumitrescu
  • March 7th, 2013
Torment: Tides of Numenera Combat Aims for Strategic Depth, Says Developer

Torment: Tides of Numenera Combat Aims for Strategic Depth, Says Developer

Players will be able to change outcomes via story choices

Cyberpunk 2077 Will Include Pen-and-Paper Characters and Locations

Cyberpunk 2077 Will Include Pen-and-Paper Characters and Locations

They will serve as basis for new stories and new situations

  • Games
  • By Andrei Dumitrescu
  • January 23rd, 2013
Defiance MMO Will Heavily Influence TV Series

Defiance MMO Will Heavily Influence TV Series

The two stories are linked and updated during every week

  • Games
  • By Andrei Dumitrescu
  • January 11th, 2013
Cyberpunk 2077 Details Reveal Braindances, Night City Setting

Cyberpunk 2077 Details Reveal Braindances, Night City Setting

The game will allow players to make complex moral choices

  • Games
  • By Andrei Dumitrescu
  • January 7th, 2013
Saves Will Preserve Player Choices for Walking Dead: Season 2

Saves Will Preserve Player Choices for Walking Dead: Season 2

Newcomers will get a new way of creating their gaming space

 
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