- Columns
- By Andrei Dumitrescu
- October 9th, 2010
Weekend Reading: Giant Death Robots and the Joy of Starting Over
- Columns
- By Andrei Dumitrescu
- September 18th, 2010
Weekend Reading: To Innovate or Not in Strategy Gaming
- Columns
- By Andrei Dumitrescu
- September 11th, 2010
Weekend Reading: Talking Movies with Halo and BioShock
- Games Blog
- By Andrei Dumitrescu
- September 4th, 2010
Weekend Reading: Split the Single Player from the Multiplayer
- Columns
- By Andrei Dumitrescu
- August 7th, 2010
Weekend Reading: More Innovation Is Needed in Starcraft 2 Heart of the Swarm
Blizzard should seek to go forward
- Columns
- By Andrei Dumitrescu
- July 31st, 2010
Weekend Reading: Wait for the Price Drop for Kinect or Move
They'll get cheaper fast
- Columns
- By Andrei Dumitrescu
- July 28th, 2010
Weekend Reading: No Way to Show 3D Video Games to the Gamers
And this could be a problem
- Games
- By Andrei Dumitrescu
- July 10th, 2010
Weekend Reading: Singularity Shows that Solid Is No Longer Enough
Shooters now need big ideas
- Columns
- By Andrei Dumitrescu
- July 3rd, 2010
Weekend Reading: Why World of Warcraft Will Go Free to Play
It's a matter of years
- Columns
- By Andrei Dumitrescu
- June 26th, 2010
Weekend Reading: We Want Motion Tracking, We Need Controllers
The gap between wishes and reality
- Columns
- By Andrei Dumitrescu
- June 19th, 2010
Weekend Reading: Make Red Dead Redemption Small and Episodic
A lot of Western territory to explore
- Columns
- By Andrei Dumitrescu
- June 12th, 2010
Weekend Reading: Alpha Protocol Was Sent Out to Die
I should have been better prepared
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