- Games Blog
- By Andrei Dumitrescu
- December 21st, 2012
Kickstarter Makes Tim Schafer More Open to Fans
The team is using a documentary to record the creation of their next game
- Games
- By Andrei Dumitrescu
- December 19th, 2012
Tim Schafer Wants Home Consoles to Open Up
The developer wants to see a Steam-like distribution system
- Games
- By Andrei Dobra
- December 18th, 2012
Self-Publishing on the PC Helped Double Fine Make Money
The independent studio didn't get enough money when it worked with other publishers
- Games Blog
- By Andrei Dumitrescu
- December 18th, 2012
Tim Schafer Warns Against Close Relationship with Publishers
Double Fine is independent because it faced Brutal Legend problems
- Games
- By Andrei Dumitrescu
- November 21st, 2012
Tim Schafer Slams Bureaucratic Publishers, Explains Creativity Machine
The company is currently prototyping a set of new ideas
- Games
- By Andrei Dumitrescu
- October 24th, 2012
Tim Schafer Slams Game Completion Layoffs
Teams benefit from the experience gathered during development
- Games Blog
- By Andrei Dumitrescu
- June 22nd, 2012
Tim Schafer Says Games Are Art, Not Bothered by Other Opinions
Other arts also faced opposition when they were first introduced
- Games
- By Andrei Dumitrescu
- March 26th, 2012
Schafer: Comedy and Emotion Are Central to Video Games
Studio at one point created emotion-driven Kinect game
- Games
- By Andrei Dumitrescu
- February 17th, 2012
Notch Urges Fans to Limit Hype over Potential Psychonauts 2 Project
Says that the budget might be higher than initially projected
- Games
- By Andrei Dobra
- February 14th, 2012
Tim Schafer Talks About Double Fine’s Kickstarter Success
The huge amount of money donated by fans has helped the studio keep its staff
- Columns
- By Andrei Dobra
- February 11th, 2012
Weekend Reading: Gamers Are Finally Talking with Their Wallets
Double Fine’s Kickstarter success shows gamers are willing to support games they want
- Games Blog
- By Andrei Dobra
- February 10th, 2012
Double Fine’s Kickstarter Fund Raising Reaches over $1.2 Million (€900,000)
Tens of thousands of fans have contribute to help Double Fine make an adventure game
- Games
- By Andrei Dobra
- February 9th, 2012
Double Fine’s New Adventure Game Gets Financed by Fans in Less than 24 Hours
Over $400,000 (€300,000) were donated by eager gamers
- Games
- By Andrei Dobra
- February 8th, 2012
Publishers Don’t Want to Invest in New IPs, Tim Schafer Says
New Triple-A games won't appear because publishers are scared to take chances
- Games
- By Andrei Dobra
- November 11th, 2010