Master two natures and action-adventure mechanics

Aug 9, 2022 12:56 GMT  ·  By

A quick mind storm keeps a ranged enemy occupied while I switch to my powerful physical form, attacking two fire-powered opponents that can deal a lot of damage if I don’t dodge around as quickly as possible. As soon as I deal with them, I move back to my mind form and deal with the remaining two enemies from range.

Happily, some of them drop orbs that replenish my health, a very good thing considering that I have to engage at least two other groups before I can reach my goal. And if the number of enemies increases, I might need some bigger powers to engage them with.

Batora: Lost Haven is developed by Stormind Games, with Team17 in charge of publishing. The game is offered on the PC, the Xbox Series X and S, the PlayStation 5, the Nintendo Switch, and older devices from Sony and Microsoft. Launch is set for the autumn of the year. The title offers a pretty classic take on isometric action adventure.

Avril is the main character of this adventure, a young girl that has special powers granted by the sun and the moon. Half of Earth is already gone but it might be restored if our hero manages to heal the similarly affected hearts of other planets. Avril is accompanied on her quest by Mila, her best friend, skeptical of all the magical things that seem to happen. The universe the game creates is interesting if very familiar while the two main characters have a solid rapport.

Batora: Lost Haven
Batora: Lost Haven
Batora: Lost Haven
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Batora: Lost Haven offers a pretty classic take on action adventure. Avril is fast and capable. Her physical form is powered by the sun and designed to be very melee capable, while her spiritual incarnation is moon powered and set to deal ranged damage.

Batora: Lost Haven doesn’t have much in the way of a truly distinctive look. The leading pair is a little cool girl generic, most enemies have little personality, and the world I explored did not feel particularly interesting. The voice acting seems adequate while the soundtrack does not add much to the experience.

Conclusion

Batora: Lost Haven has a cool concept at its core, but I don’t know if it is enough to keep gamers engaged. I liked switching between forms for the first few fights but after a while, it all became boring: go mind, take down ranged opponents, dodge a lot, switch to physical to deal with the rest of the group.

The development team also needs to add to the narrative to make it more engaging. The protagonist is a little generic but has the right attitude. It will be interesting to see whether the two possible answers to dilemmas will have any long-term implications for the story of Batora: Lost Haven.

Preview code provided by the publisher.

Batora: Lost Haven screenshots (16 Images)

Batora: Lost Haven artwork
Batora: Lost HavenBatora: Lost Haven
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