Mar 3, 2011 17:12 GMT  ·  By

Japanese Swedish mobile phone maker Sony Ericsson announced via a recent post on their product blog that the company has partnered with Havok to bring the latter's product suite to Android developers. Moreover, the company announced that the tools will be greatly enhanced to fit the new, revolutionary Xperia PLAY smartphone. Havok's tools are preferred by developers all around the world.

The new Xperia PLAY was officially announced during the Mobile World Congress in Barcelona as the first handset to be PlayStation certified.

Based on Google's Android 2.3 Gingerbread platform, the new device comes with a large touchscreen display, complemented by a sliding game pad for enhanced gaming capabilities.

As a first step it takes towards offering support for Google's mobile operating system, Havok already came up with a build of its product line that was greatly enhanced for the Xperia PLAY smartphone, and offers it for licensing by Android developers, the handset vendor announced.

The partnership between the two companies will offer Xperia PLAY developers the possibility to enjoy the full power of Havok’s product line.

The company ported its seven products to the new Android 2.3 Gingerbread operating system, and worked closely with Sony Ericsson for the release of an optimized runtime at launch.

Have a look at the video embedded at the bottom of this article to view a demo of the Havok engine of Sony Ericsson's Xperia PLAY smartphone.

The modular suite of art tools Havok offers includes: Havok AI, Havok Animation, Havok Behavior, Havok Cloth, Havok Destruction, Havok Physics, and Havok Script:

- Havok AI, a cross platform SDK to perform navigation mesh generation, pathfinding and path following in highly dynamic game environments. - Havok Animation, an animation SDK and tool chain that provide optimised playback and real-time blending on current and next-generation game systems. - Havok Behavior, an intuitive composition tool for artists and designers, and a run-time SDK for game programmers. - Havok Cloth, a runtime and toolset that allows character designers to go beyond simplistic tight-fitting or hand-animated clothing, and to add believable, physically-based motion to garments. - Havok Destruction, gives the game artist total control over the simulation of rigid body destruction, drastically reducing the production time and cost of creating large numbers of believable destructible game objects. - Havok Physics, provides real-time collision detection and physical simulation solutions. - Havok Script , a Lua-compatible Virtual Machine designed for console game development that ships with Havok Script Studio, an integrated environment for Microsoft Visual Studio and on-target profiler.