The cross platform is designed for PC and console gaming

Oct 24, 2013 12:05 GMT  ·  By

The newly formed studio Oxide Games unveils next-generation 3D engine that will be available for PC and console. Composed of top industry engineers, the studio brings gamers a new engine called Nitrous.

Nitrous is especially designed for hardware that is common in PCs, PlayStation 4 and Xbox One and what sets it apart is its Simultaneous Work and Rendering Model (SWARM). With this, a great number of high-fidelity 3D objects can be rendered at the same time.

Co-founder of Oxide Games Tim Kipp stated “In most modern games, players may see a handful of unique, high-fidelity 3D models on the screen at the same time. That’s because current 3D engines are 32-bit and rely on a ‘main thread’ to talk to the GPU. Nitrous, by contrast, was designed from scratch to be a 64-bit, multicore engine. Nitrous will render epic numbers of units and light sources on a screen at any given time.”

Furthermore, the engine is capable of realizing the potential of Intel Haswell CPU, Mike Burrows from Intel saying “Their tasking system shows near-linear scaling across Intel’s high-end desktop PCs, which translates into players being able to control an unprecedented 10,000 interactive units in their engine.”

Moreover, since it naturally supports 64-bit computing, Nitrous can support high-resolution texture models as Ashutosh Rege, vice president at Nividia, said that it “should be able to deliver games with an amazing level of detail across entire scenes of incredible scale.”

Thanks to its capabilities, certain developers have decided to use the Nitrous engine for their upcoming games. Among them we can find Stardock Entertainment, the publishers of a number of well-known games such as Sins of a Solar Empire.

The President of Stardock Derek Paxton even mentioned that “With Nitrous, we’ll be able to have visuals and performance with a fidelity never seen before in a strategy game.”