Mar 2, 2011 23:11 GMT  ·  By

I loved most of the cutscenes in Killzone 3 as long as they did not employ any of the characters that the game mentions as heroes because, to be frank, both Rico, Sev, the Captain and Jammer are a bit boring, a bit too melodramatic and much too obsessed about killing Helghast for my liking.

I paid much more attention and was way more entertained by the cutscenes that focused on Stahl and the other Helghan cast, with the two powerful leaders that emerge after Visari's death fighting over his legacy.

As I also mentioned in my review, some of the enjoyment is linked to the voice work done here by Malcolm McDowell and by Ray Windstone, two actors that have become well known in the acting world for being able to infuse these characters with a subdued menace and do the same for this video game appearance.

There was actual plot here, even if the links to the playable bits of Killzone 3 are pretty tenuous, and the acting, while certainly hammy, is way better than the military and insubordination banter that mostly goes on between the humans.

I would have liked to see Guerrilla Games take a bold step and quietly limit the screen time that Rico and Sev received in order to focus more on the power struggle within the Empire in the cutscenes while delivering the same operations segmented action scenes in the single player game.

Such a move could have underlined the nature of the enemy and provided an indirect reason for the fight for the player, one that might have been more motivating than the fact that Earth needs to be saved from a fairly obscure assault that is never properly fleshed out.

As Killzone 3 stands at the moment, it seems a bit of a disjointed beast, with the majority of cutscenes entertaining when featuring the Helghast and serving as interludes for the action themes that switch on the humans.