Sep 28, 2010 22:11 GMT  ·  By

Halo: Reach is the newest first person shooter from developer Bungie and publisher Microsoft, telling the story of how humanity lost the planet of Reach to the forces of the Covenant and how the actions of a few Spartans influenced the events of the first two games in the series.

Halo: Reach is an epic experience, making full use of graphics, audio and characters to show the gamer how monumental and important the battle for the planet was in the context of the Human – Covenant War.

With the benefit of a retrospective view, we, those who played through the previous three main games, now that Reach, despite the deaths, the sacrifice, the glory and the suffering, was just a sideshow, merely enabling Master Chief and Cortana to begin their epic adventure to stop the Flood and the Covenant at the same time.

Some of the interesting moments in the game are characters deaths, which are predictable at the beginning of the game and come with a sort of attached commentary on the character and his actions, one that only an omnipotent narrator could make to push a point about responsibilities, personal courage and past sins.

Carter, the leader of Noble, the leader and assured tactician, suffers a commotion during the fight and is forced to irrationally crash his Pelican into a Scarab to give the rest of his team a chance.

Kat, the intelligence master and the one who comes up with the way to take out the Covenant battlecruiser, pays the price for her confidence and is killed by a sniper (I don't get why her shields were not up to take the force out of the neddle shot).

Jorge, the heavy weapons guy who relishes fighting from a distance, is forced to become closely acquainted with the slipstream bomb and die detonating it, turning a victory for the UNSC into his first defeat.

Noble 6, the only Spartan-II on the team and the one who stays mostly in the background when the narrative is dolled out, is the only one who gets a grand death, fighting to the finish even if no objective is left for him to accomplish.

On one level the omnipotent developers are commenting on humility and reward.

On another they are also talking about the futility of pushing a fight past its natural end.