And how it pushes you forward

Apr 14, 2010 22:21 GMT  ·  By

Kratos is a thoroughly unlikable character in God of War 3, even if the people at Sony Santa Monica try to pin a sensitive side on him at some point in the story. After all, this is a man who clearly threatens the entire underpinnings of his universe in order to get some sort of never ending revenge.

Oddly, his burning hate and his self-centered nature make him a perfect protagonist for a game which, on some level, aims to extract the same characteristics out of the player.

Do yourself a favor and if you are interested in God of War 3 for more than the story, arguably its weakest part, allow the difficulty to settle on Hard and only push it down if you fail one battle for more than, let's say, five times while using all the powers you have at that point and all the weapons (also, don't forget to upgrade them, that's a lesson I learned the hard way while trying to take out those spear wielding enemies in the chase after Hera).

Try not to read any FAQs related to the puzzles. I know it's hard, I actually succumbed to the temptation twice. But not using any crutches to get through the game delivers a far more interesting experience, one which allows the player to get in touch with their inner Kratos.

Just as the virtual character fuels his exploits through rage, born out of frustration and loss, so can the player fuel their tenth attempt to clear that spiked room that tumbles with anger aimed at the game developers and at their own lack of ability when it comes to fending off minotaurs while impaling a flying harpy. The end result might be a controller thrown in frustration, which requires a replacement but it can also result in that feeling of blissful catharsis that overcoming a particular tough challenge through constant application of resolve and skill can generate.