Playing Wargame, Wolfenstein, The Adventures of Van Helsing 2

Jun 6, 2014 18:35 GMT  ·  By

Andrei Dumitrescu: This weekend is the last one before I leave for Los Angeles, California in order to cover the E3 2014 event, which means that I will spend most of my time simply packing the things I need for the trip and planning exactly how I will approach the show and the meetings I have scheduled.

This is a game in itself but not a particularly enjoyable one, because it can generate frustration and I inevitably fail at having everything as ready as I would like by the time I need to be at the airport.

When I am not making plans, I will try to sneak in as many multiplayer sessions of Wargame Red Dragon as I can, playing the USSR and using a Category C deck, which I feel best simulates a hypothetical World War III even if some high tech weapons are absent.

The title from Eugen Systems is very complex and engaging and I love the fact that after almost every match, I discover a new strategy or idea to implement, even if the final result tends to often be a defeat.

Andrei Dobra: My weekend will finally be spend with Wolfenstein: The New Order, as I've wanted to play the fresh first-person shooter from MachineGames and Bethesda for quite some time but I was busy with other titles.

I'm also going to jump back into quite a few older passions, in the form of Diablo 3 with my wife, or Counter-Strike: Global Offensive with my friends, and a few newer hobbies like Dota 2.

I might also go back a bit to Hearthstone, as ahead of the single-player content launch, I want to make sure that at least I have all the class-specific cards for all my characters, and this means beating all the AI-controlled enemies.

Radu Haulica: Spending my last weekend in the gory embrace of The Incredible Adventures of Van Helsing 2 has gotten my thirst for solid action role-playing games rekindled.

Consequently, I’ve decided to peruse everything that happened in Marvel Heroes over the last year, and to give the enhanced version, Marvel Heroes 2015, another fighting chance.

While a slew of moderately bad reviews and complaints from the targeted audience, coupled with a large portion of the player base's interest gradually dwindling usually spells game over for an MMO, Gazillion Entertainment decided to stay in the fight, determined to make Marvel Heroes work.

Presumably, watching montages or Rocky Balboa training, the developers have labored very hard on improving the game over the last year, and my plans are to find out whether the lackluster experience presented one year ago has been replaced with anything better, mainly because I like raccoons and superheroes.