BioWare wants all moves to be smooth and fluid in the new RPG

Sep 12, 2013 00:41 GMT  ·  By

The combat system in Dragon Age: Inquisition, the next installment in BioWare's role-playing game franchise, takes elements from other RPGs like Dark Souls or The Witcher and adds a smoothness that ensures they work together in a great way.

Dragon Age: Inquisition is set to make its debut in 2014 and promises to blend the best elements from the past two games – Dragon Age: Origins and Dragon Age 2.

The combat has been enhanced, according to developer BioWare, and Designer Mike Laidlaw confirmed to RPS that there would be many elements in the game's fighting system.

"We’ve upped the fidelity of the presentation. I don’t think evading lives in the realm of Dark Souls, nor do I think the Witcher owns strafing. But it’s abilities and movement that are designed to be smooth. They’re designed to let you focus on an enemy or pull back as you see fit. They fundamentally rely on things like your stamina. They have the elements of resource management throughout them."

Laidlaw also emphasizes that the new moves will work well both in real-time and when in the tactical pause system.