Apr 8, 2011 14:40 GMT  ·  By

Crysis 2 is a great title, with its top notch gameplay and gorgeous graphics compensating for its lackluster story.

Sadly, even if it's quite an impressive game, it received quite a lot of critiques from PC gamers, who felt that Crytek betrayed them in multiple ways.

The first was because Crysis 2 would appear on platforms other than the PC, unlike the first two games, including the PlayStation 3 and Xbox 360.

Despite Crytek releasing multiple statements in which it revealed that it's not forgetting about the PC, many people already said before the game was released that they wouldn't purchase it.

The second main critique came after the game's launch, when PC owners were outraged that the title doesn't have a huge amount of graphics settings, which they could tweak, and that it doesn't have support for DirectX 11, the newest graphics interface software for the Windows platform.

Crytek opted to not even comment on the situation, which made some PC owners say that they were cheated out of a game, forgetting that even without a huge amount of visual customization options or DirectX 11, Crysis 2 still looked amazing when compared with other titles, which had such features.

While I do agree that Crytek could have handled these situations better, I'm actually pretty glad that Crysis 2 appeared on consoles, as the German developer could finally make some money out of its hard work.

Why am I saying this? Sales data released by the game's publisher, Electronic Arts, showed that customers favored the Xbox 360 and PlayStation 3 versions of the game, which accounted for 57 and 29 percent of all sales, respectively, while the PC version was last, with just 14%.

The original Crysis and Crysis: Warhead, while getting a lot of hype around them, failed to become sales success stories largely because they were barely playable on all but the most powerful and expensive PCs.

I love all platforms and wish that all games would appear on them so that anyone can enjoy them.

But, after seeing a developer try its best to deliver a quality experience on the PC, and then get criticized because of technicalities, I'm beginning to favor more and more the current approach of Rockstar, which is just releasing titles for consoles, bypassing the PC altogether.