The expansion makes it easy to focus on just one victory condition

Jul 28, 2013 11:26 GMT  ·  By

My Brazil game is almost done, well into the Information Age, with myself, the Greeks and the Polish the most powerful factions in the game and a number of different victory conditions that could be achieved.

I am playing on the normal difficulty level and Brave New World seems a little easier than previous Civilization V installments, mainly because I have more options to develop my faction and they all complement each other in interesting ways.

At the moment, I am still trying to get a cultural victory, but the Polish seem to resist my influence and I might actually have to fight a war in order to occupy some of their cities and get access to some of their own works of war.

But I am rather weak when it comes to diplomacy and that means that any attack on Poland will result in the rest of the world attacking me as punishment.

So I am currently gathering more technology and trying to open up more ideology bonuses so that when the war finally starts, I am in a position to hold off the rest of the virtual game world while achieving my cultural goals.

And I already have plans to restart the game using another civilization and try out a number of other strategies that seem fun.

Civilization V – Brave New World is by no means a perfect video game for reasons that I have laid out in a little more details in our full review for the title, but the development team at Firaxis has added enough to its strategy game to market it as a full sequel.

It has really set a new bar when it comes to changing the experience so radically that many other players cannot understand how they played Civilization V without ideologies, trade or archaeology in the last three years.