The team is not yet ready to announce its position on dedicated servers

Aug 17, 2013 08:35 GMT  ·  By

Mark Rubin, the executive producer working on Call of Duty: Ghosts, says that his team is exploring cloud technology in order to see how it could be used in new and innovative ways.

After the reveal of the multiplayer side of the first-person shooter, the executive told Eurogamer that, “Right now all the games are using it in the ways anybody would think they're using it, basically: dedicated servers. But I'm hoping there's more that comes from that.”

The Infinity Ward team is not ready to offer official information on how they will use the power of the cloud for Ghosts.

Traditionally, the developers have not been willing to offer players the option of using dedicated servers.

Ghosts is set to arrive on November 5 on the PC and current-gen consoles worldwide.