The team had to deal with more launch platforms than ever

Nov 5, 2013 12:37 GMT  ·  By

Mark Rubin, the leading producer working on Call of Duty: Ghosts, says that creating the shooter and making sure that it delivered the same experience on all platforms has been a massive challenge for the studio.

He tells VideoGamer that, “We've done a launch title before, but trying to do two launch titles and continue to do the current-gen and PC was a big logistical nightmare for us.”

Yesterday, Infinity Ward explained why it chose to use the lower 720p resolution for the Xbox One version of the game, saying that working with the limits that Microsoft imposed was challenging.

Call of Duty: Ghosts offers a classic single-player campaign, a variety of multiplayer modes and the new Extinction alien-based cooperative experience.

It is now available on the Xbox 360, the PlayStation 3, the Wii U and the PC.