Feb 25, 2011 09:45 GMT  ·  By

Bulletstorm has been out for three days now, and already lots of gamers are praising it for its fun-filled gameplay that emphasizes killing enemies with skill and over the top executions.

But while the skillshot mechanic is at the heart of the game throughout most of its action, the beginning of Bulletstorm is just like any regular first-person shooter, with the main character, Grayson Hunt, killing lots of enemies with the help of his squad.

As much fun as the game is later on, the beginning, besides the exposition of the story, is rather dull, at least in terms of gameplay.

While Gears of War, another creation from Epic Games, changes things up through features like the chainsaw-equipped Lancer rifle, Bulletstorm in its 'vanilla' version is just like any other shooter.

You go through a couple of battles in a few different locations, but it's pretty much just like any other shooter we've seen up until now, where you try to survive the enemy waves and take them down without your adversaries taking you out.

This fact emphasizes that without any sort of hook, be it the skillshot, the chainsaw or other such things, the shooter experience has become extremely dull in the last few years.

While the likes of Wolfenstein, Doom or Quake impressed when they first came out because the shooting mechanic was unheard of, now, with such games flooding the market, things are rather dull.

Games, especially shooters, need to innovate and bring new features to the table if they want to drive the medium forward.

The team at People Can Fly achieved this with Bulletstorm, as the skillshot really makes players take notice of their actions and try to experiment as much as possible in order to rack up the most points through the game.

If you don't believe me, then check out the video below, showcasing some of the first regular battles from Bulletstorm and then some fragments with the skillshot system in all its glory.