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Home > News > Tags > virtual currency
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Stories about: virtual currency |
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Facebook announced that it was enabling developers to expand their monetization options with in-app currency offers. Facebook app developers have been able to integrate offers into their apps, but they've only been able to convert them to Facebook Credits rather than the virtual currency of their apps.
It may n... |
9 January 2012 07:20 GMT |
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Facebook has started experimenting with expanding Facebook Credits beyond apps and into the world wide web. It's not launching anything yet, but it is working with several websites to add support for Facebook Credits payments on places outside of Facebook.While it's an early experiment, it's clear that... |
22 October 2011 12:11 GMT |
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Facebook is expanding the use and support of Facebook Credits, its own virtual currency for apps. It is now adding new payment options for 13 countries and is also making it easier for developers to receive their money from Facebook as it is now making payments in all of the countries it can. "Today we’re annou... |
16 June 2011 10:41 GMT |
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PayPal has now rolled out its micropayments solution for all developers and websites. PayPal for digital goods is designed for small transactions, mainly for virtual goods or services. It is meant to tackle the growing market for virtual goods where PayPal's existing fees system and interface didn't fit in ... |
11 February 2011 08:10 GMT |
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Facebook recently announced that it will be making Credits mandatory for game developers on the site. But it's also expanding the scope and functionality of the virtual currency, with two new features available now to developers, group buying and in-app purchases. The two features are designed to increase engage... |
4 February 2011 06:31 GMT |
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An IT expert pleaded guilty to charges stemming from the theft of virtual poker chips from social game developer Zynga and their reselling on the black market.Ashley Mitchell, 29, of Little Park Road, Paignton, UK, stands accused of four counts of converting criminal property and one count of obtaining unauthorised a... |
2 February 2011 11:52 GMT |
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Facebook has finally made the move everyone's been expecting and some dreading, Facebook Credits will become mandatory for games on the social network. Users will only be able to get their money into games via Credits for the ones that use Facebook's Canvas platform. This will be implemented starting July 1... |
25 January 2011 05:53 GMT |
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PayPal will launch its micro-payments service this month at the PayPal conference Innovate, the company has confirmed. It has been known that the company was working on such a product, but the launch date had not been announced. At the same time, there are rumors that the Google - PayPal partnership for the Android M... |
7 October 2010 09:48 GMT |
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Video game publisher and developer Valve, the parent company of the digital distribution platform Steam, has announced the public beta launch of a new system called Steam Wallet, which will allow users to buy virtual funds that can then be used to purchase content from the video game store.Users who are interested in... |
14 September 2010 15:01 GMT |
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Google’s shopping spree continues, it used to be that the company bought a startup every week or so, not it looking like it’s every two days. The latest move, revealed by TechCrunch but so far unconfirmed, is also in the social gaming sector. Having acquired app-maker and social gaming company Slide last ... |
10 August 2010 04:53 GMT |
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Anyone dealing with the financial system knows how convoluted it can be. Sometimes it looks like even the bankers don’t know what’s going on, the global economic crisis is just one example. But it seems these kinds of issues are inevitable when dealing with money, even virtual ones. Facebook has just anno... |
8 July 2010 04:58 GMT |
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Facebook may be huge, but it's still feeling its way when it comes to revenue. It's bringing in a significant amount of money at this point, though the company doesn't say how much, but nothing in the range of what its huge user base would provide. One area that looks rather promising is virtual curren... |
26 February 2010 06:19 GMT |
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Social gaming is becoming increasingly popular and a big business. The trend became apparent last year, as more and more people played games on social networks and the companies that made them started raking in the money. Social network hi5 saw this as an opportunity to refocus and revamp the site with social gaming ... |
25 February 2010 10:14 GMT |
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Facebook is huge, there's no getting around that, there's no other social network even remotely close to in terms of users and there are few sites or online services, which can boast a similar audience. That being said, revenue-wise, it's still a small player in part because it hasn't focused so m... |
19 February 2010 09:30 GMT |
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Virtual currency is moving serious amounts of money these days and some of the most lucrative businesses, social gaming companies, have taken advantage of the huge potential audience social networks provide and the number of possible ways to promote their products to gain huge user numbers. Facebook, the preferred p... |
26 November 2009 10:53 GMT |
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Facebook is huge – with over 300 million users it's one of the largest web sites in the world – yet it still brings in only a 'modest' $500 million per year (an estimated figure) and has just managed to reach actual profitability. The social network had the kind of funding to ensure that it... |
28 September 2009 04:58 GMT |
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Facebook is slowly expanding its Gift Shop to allow third parties to offer their own virtual gifts and even real products. Last week, it announced four companies would start selling their own wares in the shop, and now, the social network is revealing that an additional four charities will also be joining the initial... |
29 August 2009 04:44 GMT |
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The Chinese Ministry of Commerce has taken action, which can probably make most of the gold farming operations taking place in the country illegal. The official line is that there is a high potential for fraud in any exchange involving virtual money and real world objects or services so, from now on, only virtual cur... |
30 June 2009 18:21 GMT |
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China has officially banned the trading of virtual currency for money or real-world goods or services. The move may put a dent in the “gold farming” industry, which brings in millions of dollars each year in the country though the law doesn't actually specify these types of transactions. Virtual curr... |
30 June 2009 06:12 GMT |
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