- Games
- By Andrei Dumitrescu
- November 21st, 2013
Ubisoft: Future Assassin’s Creed Will Expand the Limits of the Series
Ubisoft is looking for ways to integrate more types of combat
- Games
- By Andrei Dumitrescu
- November 2nd, 2013
Aesthetics Should Come Before Mechanics, Says Journey Producer
Developers need to make sure that they create emotion
- Games
- By Andrei Dumitrescu
- September 23rd, 2013
Amnesia: A Machine for Pigs Developer Says Mechanics Do Not Drive Games
The Chinese Room is aiming to deliver atmosphere and stories
- Games
- By Andrei Dumitrescu
- July 9th, 2013
Miyamoto: Nintendo Does Not Need New Characters but New Mechanics
A game can innovate only by introducing new concepts
- Games
- By Andrei Dobra
- July 8th, 2013
Watch Dogs Isn't Scripted, Allows for Dynamic Experiences
Ubisoft Montreal says different variables affect certain events
- Games Blog
- By Andrei Dumitrescu
- March 6th, 2013
Assassin’s Creed 4: Black Flag Picks Cool Mechanics from Entire Series
Gamers will be able to use them all throughout the Carribbean
- Games Blog
- By Andrei Dumitrescu
- February 15th, 2013
Walking Dead Success Generated by Strong Story and Mechanics
The same template could work with other properties
- Games
- By Andrei Dumitrescu
- February 14th, 2012
David Jaffe Says Feature Overload Makes Skyrim Attractive
The game is a collection of mechanics rather than a world
- Columns
- By Andrei Dumitrescu
- January 28th, 2012
Weekend Reading: Hitting a Wall in FIFA 12
How learning a game can build enjoyment and stress
- Sci Pry
- By Tudor Vieru
- May 27th, 2010
Efficient Robotic Walking Within Reach
According to American researchers
- Nano-Biotechnology
- By Tudor Vieru
- March 19th, 2010
Mechanical Forces Regulate New Self-Replicating System
The system itself works at a molecular level
- Nintendo
- By Filip Truta
- July 27th, 2007
Wii Remote Used to Teach Students about Mechanics
The Wii's controller interprets position, velocity, and acceleration - it's the perfect tool!