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The development team at inXile announces that it has reached the final stretch goal for Tides of Numenera, despite the fact that contributions from actual fans have been a little below the targeted sum after taking into account both Kickstarter and PayPal funding drives. Thomas Beekers, a line producer working on To... |
30 April 2013 04:44 GMT |
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Developer inXile Entertainment is delivering another update for its upcoming Torment: Tides of Numenera, focusing on the exact definition of the strongholds that the game will feature and on more information about the story of the new title.
The team states, “it would be designed to fit the atmosphere of Torme... |
25 April 2013 03:39 GMT |
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Brian Fargo, the leader of the development team at inXile, says that his Wasteland 2 project would not have existed had it not been for Kickstarter, the crowd funding site. He tells VG247 that, “I could never have raised money from the venture capitalists to do what I’m doing. It just wouldn’t have... |
16 April 2013 19:31 GMT |
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The development team at inXile is delivering the first official in-game screenshot for its upcoming Torment: Tides of Numenera, showing off one area of the game called the Bloom.Developers are telling VG247 that the screenshot was created using 2D pre-rendered background techniques.The Bloom has previously been revea... |
1 April 2013 07:39 GMT |
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The development team at inXile is busy with the final days of the Kickstarter effort for Torment: Tides of Numenera, adding more options for those who are interested in backing the video game project and launching a new video that details companions. Torment: Tides of Numenera now has 54,000 backers, which means tha... |
27 March 2013 06:56 GMT |
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The development team at inXile continues its successful Kickstarter effort for Torment: Tales of Numenera by launching a new video linked to the game, which talks about the Meres, the devices that players will be able to use in order to control other characters in the game.
There's a lot of detail for fans of t... |
13 March 2013 18:15 GMT |
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Torment: Tides of Numenera is heading for a very successful funding drive via Kickstarter and the developers at inXile are ready to offer more information on the kind of themes that the game will tackle and how they relate to those of Planescape: Torment.
Kevin Saunders, the project director at inXile, and Colin McC... |
12 March 2013 06:46 GMT |
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Torment: Tides of Numenera is blowing past its Kickstarter target, and the development team is ready to talk about the way the combat system will work and how it will be inspired by that of Planescape: Torment.
Colin McComb, the creative lead working on the game at inXile, tells VG247 that “What we’re fa... |
7 March 2013 18:35 GMT |
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The development team at inXile is announcing two new stretch goals for their Kickstarter-funded Torment: Tales of Numenera, after the title managed to reach its funding goal in just six hours. At 1.5 million dollars (1.15 million Euro), Tony Evans and Mur Lafferty will bring their skills to the table and contribute ... |
7 March 2013 03:20 GMT |
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The Kickstarter effort for the inXile developed Torment: Tides of Numenera is complete after just six hours, with the team getting backing from close to 18,500 fans for their project.The team was initially aiming to get 900,000 dollars (730,000 Euro) from players and it seems that in the remaining 30 days of Kickstar... |
6 March 2013 15:41 GMT |
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Ahead of the coming Kickstarter funding effort the development team at inXile reveals that it plans to launch Torment: Tides of Numenera during the month of December 2014.
The game will ask fans of the concept to contribute funds to its development starting on March 6, although at the moment the studio has not said ... |
4 March 2013 17:14 GMT |
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Developer inXile says that it is using a tracking camera for the upcoming Wasteland 2 in order to make sure that the player character and his companions are in focus all the time and that the gamer constantly knows if he is in danger or in a new area. The team explains, “You can also override the “auto-f... |
25 February 2013 18:31 GMT |
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Developer inXile is ready to talk about the keyword dialog system that it will implement in Wasteland 2, giving fans of the project a clear view of how it will work and how it will enhance their experience in the post-apocalyptic world.
The development teams states on Kickstarter that, “The foundation of the k... |
25 February 2013 05:20 GMT |
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The development team at inXile working on Wasteland 2 is revealing more information about the Heads-Up Display for the game, most of them based on the reactions that players themselves have had to the recently revealed video for the game. The Wastelansd 2 HUD will include: Character Portraits, Mini-Map, Action Bar, ... |
25 February 2013 04:12 GMT |
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The folks at inXile have just released the first gameplay video of their Wasteland 2 title. The game has more than 60k backers on Kickstarter, and probably more who donate via devs' website, who are anxious to see where did their money go. Given the fact that this is a successfully funded Kickstarter project, de... |
9 February 2013 14:05 GMT |
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What we know: Wasteland 2 is the story of the Desert Rangers, the only source of law for a strip of the United States after a nuclear holocaust that took place in 1998. The game will use party-based mechanics, allowing players to both create their own characters and recruit NPCs from the world. The team at inXile i... |
29 January 2013 20:41 GMT |
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A new Planescape video game is now officially in development at studio inXile and fans of the original Torment will be happy to know that the game, while not being a true sequel, will use many of the same ideas and themes.
Brian Fargo, the leader of inXile, tells Rock, Paper, Shotgun that, “The more we explore... |
10 January 2013 03:23 GMT |
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One of the most interesting features of the upcoming Wasteland 2 is the collaboration between developers inXile and the scientists at Thawacke, designed to ensure that the entire experience is as close to scientific principles as possible.
Sebastian Alvarado, one of the members, has talked to Gamasutra about the inv... |
28 December 2012 18:41 GMT |
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Despite the fact that Wasteland 2 is working with a collective of scientists in order to add realism to the post-apocalyptic experience, they have no plans to eliminate the humor or the speculative elements that were a hallmark of the first game in the series.
Sebastian Alvarado, one of the members of the Thwacke te... |
27 December 2012 05:14 GMT |
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The development team at inXile is giving away a free copy of A Bard’s Tale for players who have backed the crowd funded Wasteland 2, either via Kickstarter or via PayPal.
In order to get their reward, players will need to log into their official Ranger Center page using the already provided data before the end... |
20 December 2012 02:29 GMT |
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Developer inXile is calling all interested 3D model creators to contribute to its upcoming Wasteland 2 as the company basically outsourced the creation of game assets. The team will offer 3D art concepts on the official forums regularly and anyone with artistic vision and talent will be able to use a free version of... |
6 December 2012 08:35 GMT |
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The developers working on Wasteland 2 at inXile are ready to talk about the attribute system and the skills that will underpin the role-playing mechanics of the new game, with special attention to how the various player choices will interact with the game world.The attributes that players will need to set during char... |
4 December 2012 03:48 GMT |
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One of the designers that created Planescape: Torment recently stated that he was interested in creating a sequel that would focus on the core philosophical concepts of the series, without necessarily using the Dungeons & Dragons game system.
Now, RPGCodex is reporting that Brian Fargo, the leader of inXile, obtaine... |
3 December 2012 10:47 GMT |
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The development team at inXile working on Wasteland 2 releases a new piece of concept art which gives gamers the first look at the new Synth faction, which has been created at the request of the fan base and is described as being quite hostile to the Rangers.
The image has quite a bit of detail and fits nicely into ... |
31 October 2012 03:18 GMT |
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Brian Fargo, the leader of the inXile studio working on Wasteland 2 at the moment, says that he has plans to use crowd funding for its future video game projects even if the game he is currently working on fails to become a success.
The developer told GamesIndustry International that, “Yeah, I still would. It ... |
30 October 2012 17:41 GMT |
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Brian Fargo, the man behind the recent effort to resurrect Wasteland, explains some of the party mechanics of his project, including characters that are able to betray the protagonist.He told VG247 that, “What I really love about the characters – particularly the player’s companions – is that ... |
18 October 2012 02:30 GMT |
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Developer inXile has released the first in-game screenshot taken from the upcoming Wasteland 2, which is created using the Unity Engine, designed to show those who have contributed to the Kickstarter effort for the game that progress is being made.
Brian Fargo, the leader of inXile and head of development on the gam... |
23 July 2012 08:06 GMT |
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Brian Fargo, the leader of inXile Entertainment, has announced that the upcoming Wasteland 2 will be created using the Unity game engine, which has recently grown in popularity with those developers who are looking for a solid technology to power their browser-based titles.
Despite the usual use for Unity Fargo has ... |
15 May 2012 04:11 GMT |
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Wasteland 2 is still a long way from launch date, but the main developer working on the Kickstarter crowd-funded title says that the nature of the game is fundamentally changed because of the way the team has obtained the money it needs to create it.
Brian Fargo, who is the father of the Wasteland concept and the cu... |
10 April 2012 21:11 GMT |
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Wasteland 2 will not be directly influenced by the players who have contributed to the Kickstarter project to fund it, but the team working on the game will be asking for feedback at crucial points during the development process.
Brian Fargo, who is the leader of inXile and the creator of the Wasteland concept, spok... |
10 April 2012 12:51 GMT |
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inXile has released the first image linked to Wasteland 2 in order to mark the official start of the game development process for the old school role-playing title. The game is being created with the money that fans have directed to the project via the Kickstarter service in the last few weeks. The image shows... |
10 April 2012 09:37 GMT |
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Wasteland 2 will have a number of social features, according to the development team, but they will be limited and non-intrusive, designed to allow gamers to show their friends how they are doing in the game and start conversations about their experiences.A number of the fans who have contributed to the Wasteland 2 K... |
26 March 2012 08:58 GMT |
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Brian Fargo, who is one of the founders of Interplay and the Chief Executive Officer of InXile, has launched the Kickstarter project that is designed to raise the money needed to start development on a sequel to Wasteland, a role-playing game from 1988 that many regard as the main inspiration for Fallout. The Kickst... |
14 March 2012 09:10 GMT |
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Bethesda Softworks, the videogame-oriented arm of ZeniMax Media, and inXile Entertainment, an independent developer, have announced that the play to work together to launch Hunted: The Demon's Forge, a new cooperatively enabled fantasy action title set to arrive on the Xbox 360 from Microsoft, the PlayStation 3 ... |
17 March 2010 04:39 GMT |
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Jason Anderson, who is one of the people who worked on the initial installment of Fallout for Interplay, is now working with inXile Entertainment, as a creative director. It seems that he is working on a role playing game set to expand the borders of the genre, although there's no connection with the Fallout uni... |
20 March 2009 05:32 GMT |
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inXile Entertainment and mobile game publisher In-Fusio recently announced an agreement for the development and distribution of a new mobile version of the hugely addictive, hit internet game Line Rider. Anticipated for worldwide release in September 2007, Line Rider Mobile will allow mobile players to share their Li... |
21 March 2007 05:48 GMT |
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