- Games
- By Andrei Dumitrescu
- February 21st, 2016
Street Fighter V Might Get an Arcade Mode
Capcom is exploring other tweaks for the mechanics
- Editorials
- By Andrei Dumitrescu
- February 12th, 2015
Elite, Learning and Tutorial Use
There's a fine line between difficulty and handholding
- Games Blog
- By Andrei Dumitrescu
- August 21st, 2014
The Witcher 3 Difficulty Is Designed to Scale, Says CD Projekt Red
Gamers will each be able to find a level that suits them
- Games
- By Andrei Dumitrescu
- April 16th, 2014
The Last of Us Final DLC Is Grounded Bundle, Introduces More Maps and Weapons
Gamers will also get a new difficulty level for the single player
- Games Blog
- By Andrei Dumitrescu
- March 18th, 2014
Dark Souls 2 Diary – A Question of Time and Determination
Fans need to arm themselves with patience if they want to progress
- Games Blog
- By Andrei Dumitrescu
- March 13th, 2014
Dark Souls 2 Diary – From Software Did Not Make the Game Easier
There's a little more accessibility for those new to the series
- Games Blog
- By Andrei Dumitrescu
- March 11th, 2014
Dark Souls 2 Diary – First Time in a World of Pain
The game lives up to its reputation and offers a stiff challenge
- Games
- By Andrei Dumitrescu
- February 7th, 2014
From Software: We Are Not Making Dark Souls 2 a Difficult Game
The focus is on creating interesting challenges for gamers
- Games Blog
- By Andrei Dumitrescu
- January 29th, 2014
From Software: Dark Souls 2’s Motion Capture Enhances Gameplay
The team wants gamers to pick up clues from the environment
- Games
- By Andrei Dumitrescu
- December 20th, 2013
Dark Souls II Is Designed to Generate Maximum Satisfaction, Says Developer
The game will rely on both difficulty and social elements to create it
- Games Blog
- By Andrei Dumitrescu
- December 20th, 2013
Dark Souls II Wants to Be Streamlined, Not Accessible, Says From Software
The fan community will not be disappointed with the result
- Games Blog
- By Andrei Dumitrescu
- September 6th, 2013
Capcom: Dead Rising 3 Is the Hardest Game in the Series
As long as gamers are ready to try out Nightmare Mode
- Games Blog
- By Andrei Dumitrescu
- June 25th, 2013
Dark Souls 2’s Balancing Is Crucial for Game Legacy, Says Director
The director of the experience is focusing on a challenging experience
- Games
- By Andrei Dumitrescu
- January 30th, 2013
Dark Souls 2 Will Be More Accessible, Says Game Director
New players will have all the information they need about the game mechanics
- Games Blog
- By Andrei Dumitrescu
- December 7th, 2012
Baldur’s Gate EE Diary: No Quarter Given
Modern players are in for some tough challenges and quick deaths
- Games
- By Andrei Dumitrescu
- November 2nd, 2012
DmC: Devil May Cry Gets Four New Difficulty Modes
Gamers can enjoy remixes that make it harder to complete the game