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Stories about: Warlock Diary


Warlock Diary – Turn Based Strategy and Fantasy Mix Well

I have for the moment stopped playing Warlock – Master of the Arcane, mostly because I need my gaming time to play and complete Max Payne 3, the third-person shooter with slow motion from Rockstar and Take Two. But I suspect that once I get some free time, with no pressure of trying out something new, I plan t...

29 May 2012
18:41 GMT

Warlock Diary – Hard to Win, Impossible to Lose

The Earth Elemental was holding a very narrow mountain pass and right behind him was a gathering of skeletons, bats and bears that were ready to pounce on any sort of assault force that managed to get around the main individual in their monster line. I needed five turns and the death of two groups of dwarves and one...

28 May 2012
18:31 GMT

Warlock Diary – Retail Therapy

Money is essential for success in Warlock – Master of the Arcane when playing the humans. But I only understood that when I essentially ran out of the golden stuff and saw my entire empire start crumbling because I lacked the ability to quickly produce gold. I tended to focus my city development on food in ord...

26 May 2012
18:31 GMT

Warlock Diary – Three Cheers for the Donkey Cavalry

One of the resources that I came upon early in Warlock – Master of the Arcane, before I knew exactly what the game was about, were the donkeys. I took one look at the resource and wondered what kind of bonus they might add, maybe something linked to trade or to worker efficiency, only to discover that they wer...

24 May 2012
18:11 GMT

Warlock Diary – I Can’t Find the Ice Bolt Spell

With the Fire Elemental blocking my expansion and with my armies unable to put him down, I remember that spells are one of the core features of Warlock – Master of the Arcane and opened up the list of available magical powers. There were quite a few options when it comes to offensive ones, from a Lesser Fireba...

21 May 2012
18:31 GMT

Warlock Diary – One Fire Elemental Can Ruin Your Day

The start of Warlock – Master of the Arcane is familiar enough: one small city surrounded by fog of war, one player ready to discover a world, opportunities and enemies that he will need to deal with. I created a few weak starting units, simple warriors and archers, and began exploring, driving back the packs ...

19 May 2012
18:31 GMT


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