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Stories about: Viva Pinata


Viva Pinata: Pocket Paradise Unlockables and Hints (DS)

Viva Pinata: Pocket Paradise is a video game made exclusively for the Nintendo DS by Rare and published by THQ on September 5, 2008, in Europe, an September 8, that same year in North America. The game develops on the mechanics present in the first Viva Pinata game, tasking players with turning a derelict plot of ...

13 April 2011
13:51 GMT

Megan Fox Loves Mortal Kombat, Is Addicted to Viva Pinata

Hollywood actors are just like everyone else, despite the fact that they appear in fantastic movies and make much more money than the rest of us, regular people. But this doesn't mean that they don't enjoy a fun video game every once in a while.One of the most talked about actresses in recent years is the l...

26 June 2009
16:51 GMT

Viva Pinata Achievements (Xbox 360)

Microsoft Game Studios and 4Kids Entertainment celebrated the introduction of "Viva Pinata," a high-energy, mass-appeal entertainment property created by Rare, that brings a vibrant world of living pinata animals to video games, television and beyond. The "Viva Pinata" universe showcases an engaging cast of colorful,...

12 August 2008
09:09 GMT

Viva Pinata Coming to the Nintendo DS

Microsoft might be interested in developing more games for the Nintendo DS, if representatives of studio Rare are to be believed. Rare is owned by Microsoft and is currently developing a DS version for Viva Piñata.The studio was bought by Microsoft in 2002 and, even if the team has created some games for handheld gaming...

16 June 2008
16:06 GMT

Viva Pinata Hints and Achievements (PC)

Viva Pinata (correctly spelled: Viva Piñata) is a life simulation game developed by Rare Ltd., for the Microsoft Xbox 360 video game console. The project was headed by Gregg "The Grim Reaper" Mayles and the team behind the Banjo-Kazooie series, based on an idea from Tim Stamper. At E3 2007, during the Microsoft press co...

9 April 2008
09:19 GMT

Hit Games Devs Form Tyrant Studios

There are times when it seems that good things happen and this is one of them. Didn't you love all (or at least some) of these titles: Halo, Battlefield, Spider-Man, Midnight Club 2 or Viva Pinata: Party Animals? Of course you did, so did we! The good news is that some of the designers who worked for the develop...

12 February 2008
03:11 GMT

Microsoft's Acquiring Rare will Pay off in 5 Years

Rare is a development studio which set Microsoft back $377 million when they acquired it. The studio produced two titles, one of which simply sucked: Jetpac Refuelled (a fairly good one) and Viva Pinata, which was a very big disappointment for the company in terms of sales. So, then the following question remains una...

16 May 2007
04:48 GMT


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