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Stories about: Visceral


Rumor Mill: Dead Space 3 Will Include Cooperative Multiplayer Mode

Electronic Arts might have confirmed that existence of Dead Space 3 via its recent financial results, but it was up to rumor mongers to reveal that the game might be ready to get an all new cooperative multiplayer mode that supports drop in and drop out. Sources inside the company, probably working directly on Dead ...

10 May 2012
16:31 GMT

Dead Space Developer Clarifies Worst Writing Attack on Gears of War 3

Chuck Beaver, the story producer working on the Dead Space franchise at Visceral Games and Electronic Arts, said that the comments he had made about the story’s poor quality in Gears of War 3 were taken out of context and were never intended as an insult. Speaking to IGN, the developer said, “I just wanted to ...

25 April 2012
15:11 GMT

Rumor Mill: Dead Space 3 Takes Isaac to Snowy Tau Volantis

Leaked details about Dead Space 3 are mentioning a new snow covered planet called Tau Volantis that main character Isaac Clarke will have to explore after he crash lands there.It's not clear why Clarke is flying around the planet but once he goes down he is caught in something called a white-out, a condition tha...

28 September 2011
05:03 GMT

Dead Space Movie Still Looking for a Good Story

Shortly after the first Dead Space video game was launched, Electronic Arts revealed that it was trying to also get a movie project based on the franchise off the ground, as part of a strategy to cross promote the new intellectual property as much as possible. Since then gamers got a new title, Dead Space 2, that si...

23 March 2011
16:11 GMT

Dead Space 3 Will Sell More than 5 Million Copies

The Chief Executive Officer of publisher Electronic Arts has claimed that Dead Space 3, the third game in the third-person action title with horror elements, could go on to sell more than 5 million units, suggesting that the game might already be in the early stages of development at the moment.Speaking about the num...

17 February 2011
17:21 GMT

Weekend Reading: Dead Space 3 Can Be a Truly Great Game

Dead Space 2 was a good gaming experience, especially given that it was the first multiplatform big title to be released this year, and we delivered a pretty positive review for the latest Necromorph combating outing of engineer Isaac Clarke.But the game also suffers from some issues, mostly linked to the atmosphere ...

12 February 2011
10:01 GMT

Dead Space 2 Diary: Insane Is Actually Boring

A lot of things are different for Dead Space 2 main character, Isaac Clarke, from his newly found voice to the arsenal he can use to dispatch Necromorphs, but one thing has not changed from his first video game appearance: he is portrayed as a man that stands on the border that separates normality from madness. Bu...

8 February 2011
18:11 GMT

Dead Space 2 Diary: Our Grim Necromorph Future

Dead Space 2 changes locations, taking the player to a space station instead of the Ishimura and initial reports suggested that the change would deliver more diversified spaces, larger combat arenas and a little relief from the gun metal gray and blue color scheme of the original. While nobody can dispute the fact t...

4 February 2011
18:41 GMT

EndWeekGame: February 4

Andrei Dumitrescu: Dead Space 2 is a good game but it's almost criminally short by my standard, at about 8 to 10 hours on the normal difficulty settings, which encouraged me to take a step I rarely even think about, playing it on a higher difficulty setting again, in order to see what kind of effect more stringe...

4 February 2011
16:31 GMT

Dead Space 2 Diary: The Deadly Consequences of Going Right

I never bought the idea that Dead Space could be a horror experience, mostly because it's very difficult to create such an experience in a medium so filled with personal control as video games are but also because publisher Electronic Arts and developer Visceral are positioning the franchise as being mass market...

2 February 2011
17:41 GMT

No Plans to Charge for Game Demos

Electronic Arts has rejected a suggestion from Michael Pachter, an analyst with Wedbush Morgan, that it will begin charging for videogame demos. The company has said that it plans to explore new strategies with its future titles.Michael Pachter wrote that “The PDLC would be sold for $10 or $15 through Xbox Live...

25 March 2010
06:31 GMT

Dante's Inferno

A few strangely shaped bodies spring out of the ground. I take most of them out with a series of quick attacks and grab one with the same scythe Death used before I took it from him, after apparently killing Death itself (this happens in the first fifteen minutes of the game and is in the demo, so it's in no way...

5 March 2010
04:45 GMT

Dante's Inferno: Hello, Mister Underutilized Historical Figure

As you slog down through the circles of Hell, swinging from ropes, which sometimes burn, using the Death Scythe like a kind of grappling hook, taking out infernal beasts, you will be meeting tormented souls that, though they do not look like it, are actually well known historical figures, permanent inhabitants of Hel...

4 March 2010
17:31 GMT

Dante's Inferno: QTE Game of the Year

Remember that sequence you get to play twice through in Uncharted 2: Among Thieves, where Nathan Drake needs to climb up over and through a train car as it dangles over a crevasse? If you do not, it's based around looking at the car and determining which elements allow the main character to hang on and then move...

3 March 2010
17:41 GMT

Visceral Determined to Put Out One Game Every Year

Electronic Arts managed to cut its losses in 2009 and announced plans to put out less videogames in 2010 while aiming for higher quality. And it seems the publisher is allowing subsidiary studios to adopt their own philosophies when it comes to the number of titles they plan to put out.Where BioWare launched two bloc...

24 February 2010
02:54 GMT

60 FPS Is Essential for Dante's Inferno

Does an action adventure title really need to run at 60 FPS in order to be attractive to gamers? The people at Visceral, those who are creating the upcoming Dante's Inferno, are saying “yes” and the need for a constant and fluid frame rate is so great that the company committed to reaching 60 FPS and...

8 February 2010
13:31 GMT

Dante's Inferno Features Dead Space Content

As the release date is closing in fast, Electronic Arts and Visceral Games are beginning to pour more and more attention into Dante's Inferno. Just Friday, we saw that the game got its Divine Edition, with the PlayStation 3 getting a lot more out of the deal than its fellow Xbox 360. Now, the title has received ...

14 December 2009
03:53 GMT

Dead Space Developers Move to Activision

In a major move, Activision has announced that Glen Schofield and Michael Condry, best known for leading the development team that delivered last year's Dead Space, are now part of the newly formed Sledgehammer Games team, based in Foster, California. The two were previously part of the Visceral Games team, whic...

18 November 2009
14:21 GMT

Why Having Big Buttocks Is Good for Your Health

We are told that an increased Body Mass Index (BMI) makes us prone to a large array of diseases. But, as it turns out, fat located under the skin, especially on the buttocks, seems to actually decrease the chances of developing type 2 diabetes, as signaled by a new research published in the Cell Metabolism journal an...

7 May 2008
06:58 GMT

The World's Map of the Fat

The issue is not all about being a big boy only. You can be big, fat and healthy, if you practice sports and an obese (inside) skinny couch potato. The question is not just "how much" but also "where".A recent research has shown that different ethnic groups tend to store fat exactly where it does induce more harm. Pe...

3 September 2007
05:36 GMT


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