Torment: Tides of Numenera Trailer Reveals The Ninth World

Torment: Tides of Numenera Trailer Reveals The Ninth World

Gamers can see some core features in action

  • Columns
  • By Cosmin Vasile
  • January 12th, 2015
Incoming 2015 – Torment: Tides of Numenera

Incoming 2015 – Torment: Tides of Numenera

Currently scheduled for release in later 2015

  • Games
  • By Radu Haulica
  • December 4th, 2014
inXile Entertainment Has Another Classic RPG Revival in Store for Us

inXile Entertainment Has Another Classic RPG Revival in Store for Us

The question on everyone's mind is whether it's going to be a Bard's Tale or Baldur's Gate video game

Torment: Tides of Numenera Gets Three Minutes of Pre-Alpha Video

Torment: Tides of Numenera Gets Three Minutes of Pre-Alpha Video

Gamers can see how the Bloom looks in-game

Torment: Tides of Numenera Is Delayed to Late 2015, According to InXile

Torment: Tides of Numenera Is Delayed to Late 2015, According to InXile

The team is focusing on the launch of Wasteland 2 at the moment

  • Games
  • By Radu Haulica
  • May 27th, 2014
Wasteland 2 Creator Says Kickstarter Is Not Dead, You Just Have to Find a Niche

Wasteland 2 Creator Says Kickstarter Is Not Dead, You Just Have to Find a Niche

He cites last year's very successful campaign for Keiji Inafune's Mighty No. 9

  • Games
  • By Andrei Dumitrescu
  • April 3rd, 2014
Torment: Tides of Numenera Welcomes George Ziets as Lead Area Designer

Torment: Tides of Numenera Welcomes George Ziets as Lead Area Designer

He will be in charge of the core game mechanics and their impact on the world

  • Games
  • By Andrei Dumitrescu
  • January 29th, 2014
Torment: Tides of Numenera Reveals Inventory and Loot Systems

Torment: Tides of Numenera Reveals Inventory and Loot Systems

Gamers will be able to fully customize their character

Torment: Tides of Numenera Licenses Pillars of Eternity Technology

Torment: Tides of Numenera Licenses Pillars of Eternity Technology

InXile will have more resources for narrative and dialogue

  • Games
  • By Andrei Dumitrescu
  • December 9th, 2013
Torment: Tides of Numenera Will Have Turn-Based Combat, Says InXile

Torment: Tides of Numenera Will Have Turn-Based Combat, Says InXile

The team has ideas on how to avoid any of its weaknesses

Torment: Tides of Numenera Asks Fans to Choose Between Turn-Based and Real-Time Combat

Torment: Tides of Numenera Asks Fans to Choose Between Turn-Based and Real-Time Combat

The team is starting to complete the design process on the game

Torment: Tides of Numenera Explains Dialog System, Writing Process

Torment: Tides of Numenera Explains Dialog System, Writing Process

Gamers also need to update information to get the new game-based books

Torment: Tides of Numenera Reaches Final Stretch Goal, Adds Reactivity, Depth

Torment: Tides of Numenera Reaches Final Stretch Goal, Adds Reactivity, Depth

Gamers will also get to explore their own in-game strongholds

  • Games
  • By Andrei Dumitrescu
  • April 25th, 2013
Torment: Tides of Numenera Reveals World Map, Stronghold Information

Torment: Tides of Numenera Reveals World Map, Stronghold Information

Players can get more information on how the development process is evolving

Torment: Tides of Numenera Reaches $4.1 Million (€3.1M), Breaks Kickstarter Record

Torment: Tides of Numenera Reaches $4.1 Million (€3.1M), Breaks Kickstarter Record

The old-school RPG has been supported by 74,000 fans

Torment: Tides of Numenera Gets Second Screenshot

Torment: Tides of Numenera Gets Second Screenshot

Chris Avellone is now also involved in the development process

Torment: Tides of Numenera Gets First Official In-Game Screenshot

Torment: Tides of Numenera Gets First Official In-Game Screenshot

The area showcased is called the Bloom and features a living world

 
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