- Games Blog
- By Andrei Dumitrescu
- May 21st, 2015
Torment: Tides of Numenera Trailer Reveals The Ninth World
Gamers can see some core features in action
- Columns
- By Cosmin Vasile
- January 12th, 2015
Incoming 2015 – Torment: Tides of Numenera
Currently scheduled for release in later 2015
- Games
- By Radu Haulica
- December 4th, 2014
inXile Entertainment Has Another Classic RPG Revival in Store for Us
The question on everyone's mind is whether it's going to be a Bard's Tale or Baldur's Gate video game
- Games Blog
- By Andrei Dumitrescu
- September 18th, 2014
Torment: Tides of Numenera Gets Three Minutes of Pre-Alpha Video
Gamers can see how the Bloom looks in-game
- Games Blog
- By Andrei Dumitrescu
- June 17th, 2014
Torment: Tides of Numenera Is Delayed to Late 2015, According to InXile
The team is focusing on the launch of Wasteland 2 at the moment
- Games
- By Radu Haulica
- May 27th, 2014
Wasteland 2 Creator Says Kickstarter Is Not Dead, You Just Have to Find a Niche
He cites last year's very successful campaign for Keiji Inafune's Mighty No. 9
- Games
- By Andrei Dumitrescu
- April 3rd, 2014
Torment: Tides of Numenera Welcomes George Ziets as Lead Area Designer
He will be in charge of the core game mechanics and their impact on the world
- Games
- By Andrei Dumitrescu
- January 29th, 2014
Torment: Tides of Numenera Reveals Inventory and Loot Systems
Gamers will be able to fully customize their character
- Games Blog
- By Andrei Dumitrescu
- January 29th, 2014
Torment: Tides of Numenera Licenses Pillars of Eternity Technology
InXile will have more resources for narrative and dialogue
- Games
- By Andrei Dumitrescu
- December 9th, 2013
Torment: Tides of Numenera Will Have Turn-Based Combat, Says InXile
The team has ideas on how to avoid any of its weaknesses
- Games Blog
- By Andrei Dumitrescu
- November 25th, 2013
Torment: Tides of Numenera Asks Fans to Choose Between Turn-Based and Real-Time Combat
The team is starting to complete the design process on the game
- Games Blog
- By Andrei Dumitrescu
- July 24th, 2013
Torment: Tides of Numenera Explains Dialog System, Writing Process
Gamers also need to update information to get the new game-based books
- Games Blog
- By Andrei Dumitrescu
- April 30th, 2013
Torment: Tides of Numenera Reaches Final Stretch Goal, Adds Reactivity, Depth
Gamers will also get to explore their own in-game strongholds
- Games
- By Andrei Dumitrescu
- April 25th, 2013
Torment: Tides of Numenera Reveals World Map, Stronghold Information
Players can get more information on how the development process is evolving
- Games Blog
- By Andrei Dobra
- April 6th, 2013
Torment: Tides of Numenera Reaches $4.1 Million (€3.1M), Breaks Kickstarter Record
The old-school RPG has been supported by 74,000 fans
- Games Blog
- By Andrei Dumitrescu
- April 3rd, 2013
Torment: Tides of Numenera Gets Second Screenshot
Chris Avellone is now also involved in the development process
- Games Blog
- By Andrei Dumitrescu
- April 1st, 2013
Torment: Tides of Numenera Gets First Official In-Game Screenshot
The area showcased is called the Bloom and features a living world