One of the most disturbing things a secret operative can expect, when infiltrating a secret facility used for nefarious purposes and facing more enemy guards than he can count, is hearing his own name called out by them. I was ready to hear a conversation or two, spoken in low voices, about that terror of a man Sam F... |
18 May 2010 18:41 GMT |
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There's quite a glut of weapons in Splinter Cell: Conviction. Enemies drop them when you take them out and for more options, there are stations allowing for both weapon changes and for upgrades to be applied.Sure, enemies mostly drop the exact same weapons as long as you do not change levels and the stations are... |
13 May 2010 18:31 GMT |
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Imagine you have a series of games built around creeping from shadow to shadow, taking out enemies silently and making sure you are never detected before the mission is accomplished. Imagine that after a pretty long wait, fans have the chance to see how the mechanics mentioned above were adapted to the standards of t... |
10 May 2010 10:31 GMT |
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One of the stated aims that Ubisoft wanted to reach with Splinter Cell: Conviction is to make the adventures of Sam Fisher more accessible to the wider gaming crowd, more interested in quick and lethal action in the spirit of James Bond than in the slow progress punctuated by situation evaluation that was the norm fo... |
7 May 2010 19:41 GMT |
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Splinter Cell: Conviction is a videogame built, on the sentimental level, around the concept that a father and his child share a deep connection and that the concern for their safety trumps everything else. The developers at Ubisoft Montreal were not even particularly subtle about the theme, transporting Sam Fisher b... |
6 May 2010 18:51 GMT |
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