I have been trying to find something truly bad to say about Sins of a Solar Empire – Rebellion, which I have been playing almost non-stop during my free time last week, and I think I am scrapping the bottom of the barrel. There are just issues that negatively influence my time spent with the real-time space-ba... |
30 June 2012 17:41 GMT |
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In space no one can hear you scream when your battleship or frigate goes down to a fiery death because of an enemy kinetic delivery system. But in the same space anyone can hear you negotiate as long as you are willing to invest in the appropriate tech tree while playing Sins of a Solar Empire – Rebellion.
Amb... |
29 June 2012 18:41 GMT |
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Once the initial survival phase is done and dusted, there are two big choices to make in Sins of a Solar Empire – Rebellion as far as I am concerned: do I choose to develop capital ships or smaller vessels and do I take more resources or develop culture?I used to think that the first question was the more impor... |
28 June 2012 18:41 GMT |
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Starbases are not new to the Rebellion expansion for Sins of a Solar Empire and not part of the original, having been introduced in one of the DLC packs that were launched during 2010 by ironclad Games, but they are part of the core strategy of the game.
Sins is a very fluid game and turtling seems hard to pull off ... |
27 June 2012 09:21 GMT |
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Sins of a Solar Empire is a real-time strategy game, which means that the player needs to use his attention resources and his ability to click to deal with multiple situations at the same time. In order to allow players to sustain simultaneous offensives at a number of points, the developers at Ironclad Games have i... |
26 June 2012 18:31 GMT |
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Given how powerful my faction tends to become during the endgame of a match of Sins of a Solar Empire – Rebellion, I was somewhat surprised to come to the conclusion that I am having the most fun with the strategy game from Ironclad Games when a match is just starting and I am stuck with one lousy system and ju... |
25 June 2012 18:21 GMT |
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The biggest change introduced by the new Sins of a Solar Empire – Rebellion is the move from three factions based upon simple racial distinction, the TEC, Vasari and Advent, to a new system where the three races are still important, but they each get a political orientation, Loyalist or Rebel, which leads to a ... |
23 June 2012 18:01 GMT |
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