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Stories about: Quadro Plex


Nvidia Demoes Ray-Tracing at Siggraph

It seems that the best way to produce realistic reflections in today's graphics, although quite an expensive one too, is ray-tracing. The enthusiast of this rendering solution was up until now Intel, which made demonstrations in the past by using the tracing of light rays with some versions of Quake, while on a ...

15 August 2008
03:10 GMT


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