30
Stories about: Peter Molyneux |
|
|
More: next 50 >>
Will Wright, the legendary creator of the SimCity franchise, says that the most important video game developers in the industry at the moment are Shigeru Miyamoto from Nintendo, Peter Molyneux, now at 22 Cans, and Sid Meier, the leader of Firaxis.
Joystiq cites the developer as stating during the Game Horizon event ... |
11 May 2013 16:51 GMT |
 |
Peter Molyneux, the leader of 22 Cans, says that he explored the idea of a Fable-based MMO during his time at Lionhead, but he was unsure whether the team would actually commit resources to create it. The developer tells IGN that, “There were theories about how you would level up and class up and what the clas... |
3 May 2013 14:31 GMT |
 |
Peter Molyneux, the current leader of studio 22 Cans, was once a creative director at the main Microsoft-owned game studios and this position led to him being involved with the development of the new Xbox console that will be revealed on May 21.
The developer tells Edge that, “I’m going to be absolu... |
2 May 2013 08:50 GMT |
 |
Peter Molyneux, one of the best known game developers of the moment, says that he will take part in the May 21 event where Microsoft will reveal the next generation of Xbox home consoles.
The developer tells Eurogamer that, "I’m sworn to secrecy here. It should be really good fun, and maybe slightly contentiou... |
1 May 2013 17:59 GMT |
 |
Peter Molyneux announces that it is adding a new set of options to its Curiosity title, allowing players to spend real world money in order to add layers of cubes to the game and make it harder to reach its center.
Various amounts of new cubes will come with bigger price tags and the same option can also be used to ... |
20 April 2013 18:21 GMT |
 |
Peter Molyneux, the video game designer best known for working on Populous and Black & White, says that developers and gamers need to see free-to-play video games as equals of the long-running series in television and plan for them accordingly.
The developer is quoted by VG247 as saying during the F2P Summit in Lond... |
19 April 2013 20:31 GMT |
 |
Richard Garriott, the current designer behind Shroud of the Avatar: Forsaken Virtues, has praised fellow veterans Chris Roberts, Will Wright and Peter Molyneux.
He tells PC Gamer that, “I think there’s really very few great game designers. I think Chris Roberts is one of them, Will Wright’s another... |
20 March 2013 18:02 GMT |
 |
What we know: Project Godus is the new video game from legendary developer Peter Molyneux and his indie 22Cans studio, designed to take the ideas of the old Populous series and remake them in order to appeal to modern gamers. Project Godus will target both old fans of God games, a genre that has pretty much disappea... |
14 February 2013 20:41 GMT |
 |
Peter Molyneux, the leader of 22Cans, says that his team has an entirely new video game project prepared to be officially revealed after the end of the Kickstarter drive for Project Godus.
He tells Kotaku that, “Immediately after we’ve done our Kickstarter, we’ve got another thing that we’re ... |
20 December 2012 17:02 GMT |
 |
Peter Molyneux, the leader of developer 22Cans, believes that the Kickstarter process for Project Godus is impaired by a belief that he is a wealthy individual and he can foot the bill for game development without appealing to the fans.
The developer tells Kotaku that, “I certainly don’t have enough mone... |
18 December 2012 17:42 GMT |
 |
22Cans and Peter Molyneux have some great news to share with the Apple fan base. An innovative reinvention of Populous (the original god game) called GODUS is coming to OS X and iOS delivering “exciting global co-operation, competition, creation and destruction.”
There’s just one catch though. To g... |
12 December 2012 05:39 GMT |
 |
Peter Molyneux’s original Curiosity game is now at version 2.0 which 22Cans is very proud of. According to the development house, “Curiosity V2 is what the experiment always should have been.” Curiosity is a highly original game that has players worldwide collectively chipping away at the layers of... |
11 December 2012 09:28 GMT |
 |
Peter Molyneux, the designer of the Fable series and the man responsible for Black and White or Populous, believes the Nintendo Wii U is a good platform, but it's not exactly a great one as the console doesn't really exceed the experiences already seen in gaming nowadays.
The Wii U was released over the la... |
6 December 2012 18:11 GMT |
 |
Peter Molyneux, the creator of Fable and Black & White 2, has confirmed that Project Godus will be the only mainstream game launched by his 22Cans studio, but has denied that this is a sign that he is looking to retire from the gaming industry.
Speaking with GamesIndustry.biz, the veteran game maker said, “I&r... |
4 December 2012 21:21 GMT |
 |
Peter Molyneux, the leader of 22Cans, says that he plans to have a playable prototype for the upcoming Project Godus ready in time for Christmas and to make it available for those who back the game on crowd-funding service Kickstarter.
The idea is to give fans something to play in order to allow them to offer import... |
4 December 2012 07:44 GMT |
 |
Godus, the new Kickstarter-funded project from Peter Molyneux, will include a lot of multiplayer-focused mechanics, but the main developer working on it says that those who want to play solo will find plenty to enjoy.
Speaking to VG247 the developer says, “Godus is as much a single player game as it’s a ... |
23 November 2012 22:21 GMT |
 |
Peter Molyneux, the leader of 22Cans, says that he understands that some gamers do not believe all the promises linked to his new game Project Godus, but he is keen to get a chance to show them what his team can do.
The legendary game creator tells Rock, Paper, Shotgun that, “I can’t blame people for not... |
23 November 2012 08:18 GMT |
 |
22Cans, the indie video game development studio headed by Peter Molyneux, announces that it is working on a new game called Project Godus, which will aim to reimagine the classic experience of Populous for a modern audience. At the moment, the information on Godus comes from a Kickstarter crowd-funding project that ... |
22 November 2012 03:45 GMT |
 |
Despite the success of video games as a genre, the media form has failed to reach a wider audience in the last few years, according to one of the most celebrated figures in the development industry.Peter Molyneux, currently part of indie outfit 22 Cans, tells an audience at the Montreal International Game Summit... |
15 November 2012 19:41 GMT |
 |
Peter Molyneux, the video game developer behind Black & White and Fable, believes that monetization is a somewhat disgusting mechanic for indie titles like Curiosity: What’s Inside the Cube?, but that, at the same time, it is crucial to the commercial success of any project.The developer tells GamesIndustry.biz... |
9 November 2012 03:23 GMT |
 |
Peter Molyneux, the developer best known for his work on Fable at Lionhead Studios, declares that he is overwhelmed by the popularity of his new game Curiosity: What’s Inside the Cube and that his team is working to make sure that all the issues that gamers have reported with the game are solved as quickly as p... |
7 November 2012 09:53 GMT |
 |
Peter Molyneux, the creator of such gaming franchises like Populous and Black & White, has revealed that he believes that each video game developer should focus on just one main game idea at the time and give it all the time and resources it needs.
The veteran developer told Gamasutra that, “If you believe tha... |
1 October 2012 12:51 GMT |
 |
Video game developer Peter Molyneux has revealed that he is working on a new project called Cooperation, a follow-up to the soon-to-be-released Curiosity: What’s in the Cube, and has offered some detail on the game experience that he plans to offer. Speaking to Polygon, Molyneux has explained that he wants to ... |
29 August 2012 15:21 GMT |
 |
Peter Molyneux and developer 22 Cans have announced that they have renamed their upcoming video game Curiosity: What’s Inside the Cube, because the original name was exactly the one of the NASA launched rover that is currently exploring the Martian landscape. It’s not clear whether NASA has contacted 22 ... |
25 August 2012 05:51 GMT |
 |
Peter Molyneux has offered some new information about his upcoming video game Curiosity while also suggesting that his team at 22 Cans is already working on a bigger title. Speaking during the Unite 2012 conference, the developers said that the new game was based on a brave concept and that, “it is crazy. But ... |
24 August 2012 15:11 GMT |
 |
One of the best known video game developers, famous for universes that he created, believes that developers need to stand by the game they create and explain their vision to their fans, rather than bow to pressure and change their own work.
Peter Molyneux, who is best known for his work on Fable, Black & White and P... |
2 July 2012 15:11 GMT |
 |
Peter Molyneux, the famous games designer responsible for the Fable franchise, has talked about PC gaming and expressed his shock in regard to Microsoft’s indifference towards the platform and its Windows operating system. While consoles like the PlayStation 3, Xbox 360 or the upcoming Wii U fight for supremac... |
15 June 2012 14:21 GMT |
 |
Peter Molyneux is no longer involved with Lionhead, the company he helped create, or publisher Microsoft, but he still has very strong opinions about the industry he is part of, specifically celebrity developers and their link to sequel potential.
Speaking to an audience, he stated that, “We use to have the Bi... |
13 June 2012 20:11 GMT |
 |
Despite the fact that the development team at 22 Cans is still young, its leader, Peter Molyneux, believes that it will be able to launch its first title, called 22 Experiments, in about six weeks, which probably means that gamers will get access to it at some point during July.
Molyneux, best known for leading the ... |
24 May 2012 15:21 GMT |
 |
The E3 2012 show is just a few weeks away and, despite the ongoing economic problems of the video game industry, both analysts and gamers are expecting to see huge announcements related to new video games and new hardware platforms. Despite the hype, one leading figure of the development world, Peter Molyneux, seems... |
18 May 2012 03:03 GMT |
 |
Video game veteran Peter Molyneux has announced that more than 1,000 developers have applied for a position at his new development studio 22 Cans and that he is ready to deal with e-mails and applications until he gets the team he needs to work on new projects.
Peter Molyneux, who is best known for working for Fable... |
23 April 2012 16:31 GMT |
 |
Peter Molyneux recently announced that he was leaving both video game publisher Microsoft and developer Lionhead after the completion of the most recent Fable video game. However, before that he seems determined to make gamers believe in the superiority of the motion-powered Kinect over traditional controllers. ... |
12 March 2012 04:01 GMT |
 |
Peter Molyneux, who is the current leader of Lionhead Studios, has officially announced that he plans to leave the developer and Microsoft after he completes his current project, called Fable: The Journey, in order to work fulltime for a new company called 22 Cans.
The veteran developer is also currently working as ... |
8 March 2012 04:51 GMT |
 |
A former employee of Lionhead says that before publisher and console manufacturer Microsoft picked it up the studio was on its knees and close to going out of business.James Duncan, who was an artist working on Fable 2 and 3 at Lionhead, told Eurogamer that, “Literally the day I started Microsoft said we’... |
7 November 2011 10:43 GMT |
 |
Peter Molyneux, the creator of the Fable franchise, has talked about the next installment, Fable: The Journey, and how it won't feature any sort of melee combat, as players can't receive proper feedback because they will play the game using just the Kinect, and not a standard controller.Past Fable games hav... |
12 August 2011 12:51 GMT |
 |
The creator of the Fable franchise and creative director of Microsoft Game Studios Europe, Peter Molyneux, likened the innovation factor brought forth by the Kinect motion and voice sensor to the one of the mouse peripheral released for the old Amiga console.
Microsoft released the Kinect last year and, since then... |
15 July 2011 03:55 GMT |
 |
Fable creator and boss of Microsoft European Game Studios, Peter Molyneux, has expressed his thoughts on the current state of the gaming industry, criticizing the fact that most of current titles look and feel pretty much the same.
Molyneux became famous for his quirky attitude and, even if his Fable series went t... |
1 July 2011 12:21 GMT |
 |
Lionhead Creative Hirector and "father" of the Fable franchise, Peter Molyneux, has admitted that the last iteration in the role-playing series, Fable III, had some issues, largely stemming from the short and complicated development process.
Microsoft's Fable franchise has had its ups and downs, but the quirk... |
29 June 2011 02:40 GMT |
 |
Fable: The Journey, the newest game in the franchise developed by Peter Molyneux and his team at Lionhead, is targeted directly at hardcore gamers, and, despite the gameplay demo that was shown at E3 2011 last week, isn't an on-rails experience.
Microsoft is keen on making the Kinect device a hit with its har... |
13 June 2011 17:21 GMT |
 |
Flamboyant games designer Peter Molyneux has once again discussed his Fable franchise, and how he hopes that the next step in the series will amaze gamers with both narrative and technological quality.
Molyneux and his team at Lionhead have been working on the Fable franchise since its inception, managing to imple... |
22 March 2011 03:35 GMT |
 |
Flamboyant games designer Peter Molyneux recently talked about Microsoft's Kinect peripheral, and how it can help designers like himself create whole new genres for video games, due to the new nature of the controls.Molyneux, famous for titles like Black & White or Fable, is the boss of Lionhead, a studio owned ... |
8 December 2010 14:51 GMT |
 |
Peter Molyneux, the creator of the Fable franchise and many other popular video games, admits that he hasn't really created a truly great game, at least in his eyes, up until now.Molyneux, the lead creative designer at Microsoft's Lionhead Studios in the UK, has talked about his activity as a games creator,... |
22 October 2010 02:25 GMT |
 |
Peter Molyneux, the leader of developer Lionhead, has said that time is needed in order to create the defining gaming experience that could link the Kinect motion tracking system and the upcoming role playing action hybrid Fable III, just as sources talked about two of the ideas that were scrapped for the upcoming ga... |
18 October 2010 05:23 GMT |
 |
One of the executives at Rare, a video game creator working with Microsoft on titles for the new Kinect motion tracking device, has said that initially his team and game designer Peter Molyneux were not convinced that the system could work without a physical controller and tried to convince Microsoft to add one.Georg... |
8 September 2010 04:48 GMT |
 |
Peter Molyneux, the head of Lionhead, has declared that he hopes that Fablle III will sell five million copies when it launches in October. The game has been streamlined to welcome casual audiences, with a simpler user interface. Molyneux hopes that Fable III will be the best selling title in the series. Fable has so... |
12 August 2010 15:51 GMT |
 |
A recent interview with Peter Molyneux revealed that the Lionhead boss did not regard Project Milo as future release, but rather he thought it as a very big tech demo that could become a full game at some point. The development process for such a game, however, would be very non-traditional, as even the subject of a ... |
6 August 2010 04:32 GMT |
 |
As promised earlier this year, during his talk at TED Global Conference 2010 in Oxford, Peter Molyneux revealed some details about the Milo and Kate game his company developed for Kinect. Molyneux unveiled new information about the plot, the way the player interacts with Milo and the way Milo's digita... |
14 July 2010 04:51 GMT |
 |
Fable III is an ambitious project and something of an odd beast. It's part of one of the series that defined what a role playing game could do on the Xbox 360 but also confirmed as coming to the PC, spearheading an effort from Microsoft to expand its presence there. It's set to feature touch as one of the m... |
1 July 2010 15:01 GMT |
 |
Aaron Greenberg, Microsoft's Xbox project manager, said in a recent interview that the Milo Project shown by Peter Molyneux during E3 2009 as a demonstration for what was known back then as Project Natal would not see release as a full game. This came as a surprise, considering a recent statement by Molyneux him... |
30 June 2010 04:26 GMT |
 |
Innovation will be the name of the game for the videogame industry in the coming years, according to Peter Molyneux, the legendary designer who is in charge of Lionhead studios and currently working on Fable III. He believes the avalanche of new concepts and technologies that are coming to the fore at the same time w... |
9 June 2010 13:31 GMT |
 |
More: next 50 >> |
|