The gaming industry has been in a pickle for quite some time regarding cut scenes and how they seemingly prevent video games from becoming art because they break continuity and take control away from the player. But even though many are militating against them, people who actually work on game development and in cre... |
12 August 2009 11:01 GMT |
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Lots of video games tend to have their story centered upon evil, and how it manages to destroy everything in its path. This is usually because the main playable character is a good person who tries and eventually succeeds in overthrowing the balance of power and restoring peace, happiness and rainbows all around the ... |
30 July 2009 02:40 GMT |
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Evil. It is the center point for a lot of video games these days, as many tell the story of a brave and good character going up against the forces of evil and eventually vanquishing them in a tour de force. After that, all is well in the land, peace reigns and everyone can start hugging puppies and kittens until they... |
3 July 2009 04:37 GMT |
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Video games try to innovate, but they're usually quite run-of-the-mill boring when it comes to the overall story: you're a good guy on a mission to save someone you love or your own village/city/planet from destruction by the forces of evil that want nothing more than to see your demise. Not a lot of games... |
29 June 2009 16:51 GMT |
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Video games almost always portray good characters that have to save their village/country/planet or other precious thing to them from destruction by the forces of evil who want to make everything theirs and enjoy the suffering of others.Codemasters changed the recipe when it released Overlord, which placed the player... |
5 June 2009 02:59 GMT |
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The gaming industry has fallen into some sort of cliche, as almost all of the releases put the player in the shoes of a good character that has to battle with the forces of evil and ultimately save their own hometown, country, or world. Codemasters took that recipe and turned it 180 degrees, as it has placed the pla... |
16 April 2009 02:36 GMT |
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The gaming industry has fallen into some sort of cliche, as almost all of the releases put the player into the shoes of a good character that has to battle with the forces of evil and ultimately save their own home town, country or world.Codemasters took that recipe and turned it 180 degrees, as it has placed the pla... |
6 April 2009 02:23 GMT |
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Video games have followed a fairly stereotypical recipe when it came to the story they were based upon. You are usually a good guy who is faced with an impending doom, courtesy of local evil forces like a diabolical mastermind, an evil virus or even aliens. But the team from Codemasters and Triumph Studios dec... |
19 March 2009 17:41 GMT |
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Video games have adopted almost the same kind of recipe as a lot of fairy tales, which is the fight between good and evil, with the triumph of the forces of good over the latter. Either you're saving the world from evil aliens or struggling to foil the plans of a diabolic mastermind, you're always on the go... |
23 February 2009 16:41 GMT |
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It is pretty difficult to get to the end of Overlord and to play just a few hours of the Raising Hell expansion. The reason is that, while the game is solid and engaging, it is not quite “evil” enough. The developers, Triumph Studios, say that Overlord II will solve this problem and that makes a lot of pe... |
23 December 2008 20:31 GMT |
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One of the most appreciated action adventure games of recent times, Overlord, will mark its return as a multi-platform title, to the delight of fans all over the world. Codemasters have just announced that a series of sequels will hit PS3, Xbox 360, Nintendo Wii and DS consoles, as well as PC systems sometime in 2009... |
14 August 2008 13:06 GMT |
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