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Stories about: Mirror's Edge


2008 Was Difficult for EA, 2009 Will Be Better

Electronic Arts has just posted the financial results for the first quarter of the current fiscal year but the publisher is already looking to the lead up to Christmas 2009, the sales period that pretty much can make or break the fortunes of a videogaming company.John Riccitiello, the Chief Executive Officer of Elect...

6 August 2009
16:41 GMT

EA Released Too Many New Games in 2008

Electronic Arts is a big video game publisher that, a few years ago, gained a reputation of exploiting its franchises and never releasing any new Intellectual Properties onto the market. But in recent years, especially in 2008, the company managed to change and create a lot of new projects, which were released in th...

30 June 2009
03:05 GMT

PhysX Comes to the Nintendo Wii

Nvidia is announcing that is has been approved by Nintendo as a third-party tool provider for the Wii gaming console. The PhysX Software Development Kit is now available to all those developing games on the platform. The announcement comes just a short while after Nvidia said that it had also entered into an agreemen...

23 March 2009
04:50 GMT

Dead Space and Mirror's Edge Will Be Seen as Successful

Electronic Arts seems to be still affected by the rather disappointing sales that Dead Space and Mirror's Edge, two new intellectual properties that were well received by reviewers, registered in the Christmas sales period. But the company believes that it has done the right thing creating these two games and th...

5 March 2009
04:25 GMT

Electronic Arts Slashes Prices on 2008 Titles

2008 was one of the most successful years for gaming as we've seen quite a lot of stunning triple A quality titles launched by various publishers and developers. But although there were quite a lot of new IPs making their appearance, with a big part of them coming from Electronic Arts, a publisher infamous for i...

4 March 2009
11:01 GMT

EA Admits It Launched Dead Space at the Wrong Time

Electronic Arts has learned quite a lesson from the disappointing sales of titles like Dead Space, the space based horror shooter, and Mirror's Edge, the free running dystopian experience. The admission comes from Glen Schofield, the general manager of the Redwood Shores developer studio Electronic Arts has in S...

27 February 2009
03:13 GMT

Mirror's Edge Time Trial Map Pack Arrives Today

Mirror's Edge was one of the most innovative titles to appear last year, having stunned a lot of gamers with its gorgeous graphics, lifelike gameplay and intricate puzzles that the main character of the game, Faith, needed to run through.  While the single player was pretty entertaining, the shortness of t...

20 February 2009
02:18 GMT

Battlefield Developers Say They're Not Going Casual

A lot of developers have created their own identity through the games they made. Such is the case with Digital Illusions CE, or DICE as it is known to fans, the creator of the famous Battlefield shooter franchise and, more recently, Mirror's Edge. The Electronic Arts-owned company has just announced two new titl...

17 February 2009
02:24 GMT

Weekend Reading: Breaking Faith in Mirror's Edge

I like Mirror's Edge because it is first person and allows you to run really, really fast across a future city of white and red. It's a dystopia a gamer can love.The sense of freedom in the game is a direct result of the fact that Mirror's Edge is first person. It feels a bit weird at first but the sen...

31 January 2009
05:41 GMT

Weekend Reading: Mirror's Edge in Third-Person View

Mirror's Edge is one of the most innovative games that were launched last year. It strayed away from the gritty, realistic and, most of all, gray surroundings from almost every other game that appeared alongside it, e.g. Gears of War 2, Resistance 2, etc, and brought us a city filled with vibrant colors and lush...

31 January 2009
04:01 GMT

Mr. Game Designer, Break Down That Door

I played two games in the last two days dealing very differently with the most basic of game props: doors that players can move through. In Mirror's Edge on the PC, the character, Faith, runs and as such cannot afford to slow down in order to put her hand on a knob in order to turn it. She hits the door with eit...

31 January 2009
00:01 GMT

Mirror's Edge DLC Gets Delayed, PS3 Time Trial Map Still on Track

Mirror's Edge is perhaps one of the most innovative titles that have appeared last year. Its fresh and unique take on platforming and free-running games coupled with some stunning visuals and level design have made it a breath of fresh air among the other titles that have appeared at the end of last year. Unfor...

29 January 2009
11:01 GMT

Weekend Reading: Are Sequels Killing New Games?

Despite the fact that the gaming industry is considered by some one of the most creative types of entertainment out there, sometimes such a thing isn't true. While so far we could talk about a steady stream of new ideas and IPs (Intellectual Properties), one that Hollywood certainly seems to like as more and mor...

24 January 2009
04:01 GMT

Mirror's Edge

The gaming industry has been following a somewhat descending trend when it comes to making original games that push the envelope in terms of gameplay or story. As such, we've been flooded with sequels or titles that have been built on a tried and true recipe, which didn't really bring any new things to the ...

23 January 2009
05:45 GMT

Electronic Arts Can Be Creative and Profitable

Electronic Arts is, apparently, in a tight spot. It has laid off people from both Madden powerhouse EA Tiburon and from the Mythic Entertainment team handling development and maintenance of the MMO Warhammer Online: Age of Reckoning. And it seems that the company is still short of its restructuring goal of laying off...

22 January 2009
14:21 GMT

Neverwinter Nights 2: The Burden of Loot

My cousin, who is the same age as me, taught me to play Diablo and love loot. True story. We were young and I thought videogames meant strategy titles. She was young and only played one computer game: the first Diablo.To this day, my cousin has only played light dungeon running games like the Diablo series (she'...

20 January 2009
16:41 GMT

Developers Must Communicate with Their Writers, Says Rhianna Pratchett

Game development is, despite popular belief, a very tough job filled with difficult challenges and tough periods. This is especially true when the team is a big one, made up of various people, all working without a concrete goal in mind, which is reflected more severely on those responsible for the game story, the wr...

19 January 2009
15:01 GMT

One Hour With: Mirror's Edge PC

Innovation is a tough thing to achieve, especially in games. Most developers resort to the same old clichés when it comes to various types of genres, but every once in a while, a game that stuns and dazzles everyone with a very simple approach arrives. Such is Mirror's Edge, which takes platforming and fr...

16 January 2009
03:27 GMT

Mirror's Edge DLC Dated for January 29

Last year's holiday season saw the release of some high-quality games. Sadly, a lot of them were sequels to already existing franchises, which made people buy them because they were sure of what they were getting for their hard earned money. This made the new games released at that time, like Dead Space or Mirro...

15 January 2009
16:51 GMT

Age Awards Presented by GamePeople

Most game reviewers and game reporters only write about the games they play and the titles they are interested in are mainly determined by their biological age. It is kinda hard to write about games for small children or about titles suited for those over the age of 50 when you only have the experience of your age gr...

5 January 2009
04:48 GMT

Electronic Arts Missed This Console Cycle

Electronic Arts is the focus of attention for both analysts and gamers as 2008 is closing. The publisher, which is already facing stiff competition from Activision Blizzard and Ubisoft, has seen worse than expected results in the last month, deciding to lay off more than 1,000 people, about 10% of its workforce, whil...

29 December 2008
03:53 GMT

Quality Isn't the Only Thing Needed for a Successful Game, Says EA

Electronic Arts isn't keen on developing games, as it has a nasty reputation of exploiting titles for every last penny and delivering lower than average products hoping that fans will buy them thinking of the original release.But now, it seems that EA has finally realized that franchising every game and rel...

11 December 2008
15:01 GMT

Mirror’s Edge and NFS Undercover Hurt Electronic Arts Profits

Electronic Arts is one of the biggest videogame publishers in the world, competing for number one with Activision Blizzard, which was only created this year. Still, the current economic situation and the big number of AAA titles released in 2008 mean that the company has seen some of its flagship titles flounder and ...

9 December 2008
14:41 GMT

Here Are the Mirror's Edge PC Requirements

Mirror's Edge has been hyped up to be a truly innovative title which would take the first person game genre to a whole new height in terms of gameplay, design and interactivity with the environment surrounding the player. It puts the player in the running shoes of a character named Faith, a courier in a futurist...

9 December 2008
13:01 GMT

Mirror's Edge Will Receive New Time-Trial Maps

Mirror's Edge is definitely an innovative title, which brings a lot of new things to the already saturated first-person game segment. It places you in the sports shoes of a girl named Faith, who is a runner, a type of courier who delivers packages by crossing the rooftops of buildings in a futuristic dystopia, w...

5 December 2008
03:27 GMT

Mirror's Edge PC Version Gets PhysX Support

Mirror's Edge is clearly one of the most innovative games this holiday season, promising to bring a lot of new features that were never before explored by any other game. Placing the players in the sports shoes of Faith, a runner who transports different kinds of cargo on the roofs of buildings in a totalitarian...

21 November 2008
09:01 GMT

Mirror's Edge Developer Talks About Guns and Gameplay

Mirror's Edge is shaping up to be one of the most innovative and fresh games this holiday season. It promises to put the player in the running shoes of a young woman, Faith, who is a courier in a futuristic dystopian city where people are observed 24/7 and the only safe spots are the roofs of the buildings. This...

12 November 2008
03:15 GMT

Battlefield Multiplayer Maps Free on Xbox Live

DICE is announcing having released the long named Battlefield: Bad Company Community Choice Pack on Xbox Live. The pack is free to download and is basically made up of four single player maps that have been adapted by the company to be playable in multiplayer.Two of the maps themselves were picked through a vote of t...

11 November 2008
15:31 GMT

Cliff Bleszinski Thinks Mirror's Edge Needs More Gunplay

Cliff Bleszinski is currently one of the most popular game developers in the business. Having worked at Epic Games for quite some time now, he is the mind behind the extremely successful Gears of War series of games, which saw the second title released the past weekend. His casual attitude has earned him quite a...

10 November 2008
09:01 GMT

Impressions: Mirror's Edge

Mirror's Edge is a game created by DICE, but it's not a shooter and guns are peripheral to the experience. It is all about moving as fast and as smooth as possible in the environment and the demo promises a really innovative and interesting game.You start by going through a tutorial which teaches you the ba...

3 November 2008
22:31 GMT

EA Boss Talks About Sequels for New Games

Electronic Arts doesn't really have a good reputation amongst the gamer community, partly because it is committed to launching titles in its major franchises on a yearly basis, a strategy that makes the games very repetitive and similar to the old ones.But things are starting to change for the major company beca...

3 November 2008
05:18 GMT

The Story to the Overlord Sequels Will Be Written by Rhianna Pratchett

Overlord was a very interesting game, giving you the possibility to play as a dark warrior called, what else, the Overlord. You had the ability to summon little golem-like creatures called minions, which did all of your dirty work in battles and in other parts of the game. The story was quite unique, taking a very di...

17 October 2008
12:31 GMT

Mirror's Edge Will Be a Trilogy of Titles

Mirror's Edge is going to be a very interesting and innovative title, promising to bring free running on the roofs of very tall buildings while evading the authorities. The whole action is set to take place in a future dystopian city, where all of its residents are being tightly watched, and only runners, specia...

15 October 2008
19:01 GMT

Mirror's Edge Remix Album Goes on Sale in November

Mirror's Edge is going to be an extremely interesting game. Set to occur in a future dystopian city, where all of the residents are being tightly watched, and only runners and special couriers can walk freely, jumping from building to building to deliver their cargo. The main character is Faith, a young girl wh...

8 October 2008
02:38 GMT

Electronic Arts Launches Mirror's Edge Collector's Edition

Well after yesterday's Dead Space collector's edition you would think that Electronic Arts would take into consideration some more reasonable pricing, or at least offer something with a lot more value. Well guess what? We were seriously wrong. After 150 dollars' worth of DVDs and artwork offered w...

26 September 2008
02:25 GMT

Analyze That: Are We Original?

The gaming industry is really, really suffering. And the name of the disease is not piracy on the PC, restrictive DRM from the publisher or the impossibility of adapting RTS mechanics on gaming consoles. These are trivial matters with little or moderate impact on the gaming world. The big issue with the whole industr...

22 September 2008
21:41 GMT

On November 11 Dance on the Mirror's Edge

Publisher Electronic Arts and developer DICE are officially announcing that Mirror's Edge, the futuristic free running game, will surely be launched on the Xbox 360 and the PlayStation 3 on November 11. We know that a PC version of the game is now still in development and EA says that it should arrive later in t...

22 September 2008
04:05 GMT

PlayStation 3 Gets Exclusive Mirror's Edge DLC

A weird rumor fell on my ears a few days back, but it seemed so out of this world that I decided not to write about it. A German source was reporting that David Reeves, the much quoted boss of Sony Computer Entertainment Europe, had said that Mirror's Edge, developed by DICE for Electronic Arts, was going to be ...

4 September 2008
07:55 GMT

System Specifications Released for Mirror's Edge

As you can see from the amount of coverage I've devoted to the title, I am pretty excited about the release of Mirror's Edge, the free running game that DICE is developing for Electronic Arts.    This particular piece of information had slipped under my radar last week, but it seems that...

3 September 2008
06:14 GMT

Creativity and Licenses Can Go Hand in Hand

In an exchange with MTV Multiplayer, Electronic Arts CEO, John Riccitiello, talked about the company's balancing licensed titles with original developments and the developers' creativity being what really drives EA forward.Riccitiello pointed to titles like Mirror's Edge from DICE and Dragon Age from B...

6 August 2008
13:56 GMT

The Reason Why Mirror's Edge Is Not Open-World

Mirror's Edge has so far managed to impress mainly through its slick visual style and through the way it aimed to turn parkour into a viable gameplay mechanic. DICE, best known for its series of Battlefield games, which just received a new addition with Bad Company, is developing the game and Nick Channon, one o...

29 July 2008
19:06 GMT


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