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Stories about: Mass Effect 2 Diary


Mass Effect 2: Family Affairs and the Future

There are plenty of things gamers can like in Mass Effect 2 and plenty of things that are open to criticism. But as one completes more and more loyalty quests in preparation for the suicide mission, they become more and more involved in the basic philosophy of humanity: who do you turn to when you know that you are a...

11 February 2010
18:01 GMT

Mass Effect 2: Please Play on Hardcore

Ever more increasing levels of difficulty are among the bones of modern gaming and, unfortunately, Mass Effect 2 is, too, guilty of inappropriate use of difficulty. Most of the players will never bother to change the Normal level they get saddled with by default and, by doing so, they will miss the true beauty and ba...

10 February 2010
16:31 GMT

Mass Effect 2: Up the Stakes, BioWare

After finishing Mass Effect 2 for a second time, with the stated aim of actually getting as many members of my party killed as possible, and after getting a bit more time to reflect on the game, one element of the experience appears as a clear setback when compared with the first game in the trilogy: the actual final...

9 February 2010
17:31 GMT

Mass Effect 2: That Strip Mining Mini Game

Another argument in support of the thesis that Mass Effect 2 is a role playing game is that of feature grinding. Sure, it's not grinding for levels, as the game offers those on set when each mission is completed and reviewed by the Illusive Man. But the planetary exploration game in Mass Effect 2 certainly has s...

8 February 2010
17:21 GMT

Climbing the Tower Towards the Compassionate Assassin

While some of the party members I already recruited were beginning to show signs of attachment towards my Shepard, by reaching out to me, trying to convince me to do their personal quests, I was still more curious about the rest of the character line-up BioWare had prepared for me, so I chose to recruit as many of th...

5 February 2010
12:01 GMT

Mass Effect 2: Character Power and Armor Tinkering

If you are in the least interested in Mass Effect 2, then you must already know that it's based around the idea of picking a number of elite companions in order to take on a powerful enemy that has been kidnapping entire human colonies in the Terminus area of the galaxy.This means making some unsavory choices an...

4 February 2010
18:11 GMT

Mass Effect 2: The Banality of Evil, Part 2

Yesterday, I talked about how evil is creeping in on the player through every pore of the Mass Effect 2, experience, with most of the stuff needed to be done in order to gain the loyalty of party members for the suicide mission actually being on the evil side of the morality scale, kidnapping and genophage having a f...

3 February 2010
17:31 GMT

Recruiting Tali and the Glass Colossus

Nor in the first Mass Effect, and neither in the second did I feel like Tali should have been a part of the team that I recruited in order to save the galaxy. If anything, she had a far bigger role in the original ME than she did in this game, but, even so, I always thought is would have been better if I just took th...

3 February 2010
11:01 GMT

Mass Effect 2: The Banality of Evil, Part 1

With the past weighing down Commander Shepard in Mass Effect 2, BioWare makes another significant change to the universe in the game: it puts good and evil under debate and encourages the player to be the hero who rids the galaxy of the Collectors while also pushing him to act more like a scumbag than ever before.Con...

2 February 2010
17:31 GMT

Recruiting the Mass Effect 2 Psychopath and Feeling Like Riddick While Doing It

Any team with a goal as complex as saving humanity and fighting to overcome overwhelming odds needs a good psychopath. That one person that is willing to go that extra mile to make sure the job gets done, that petty morals won't get in the way of their objective. Mass Effect 2 has such a character, and while usu...

2 February 2010
11:31 GMT

Mass Effect 2: Lazarus Arise

In order for Mass Effect 2 to be as good as it is, and you can actually see how close to perfection it came in our own 10/10 review, the first videogame in the series had to actually die. It's not often that we see this kind of meta commentary in a game but at the very beginning of the experience, Commander Shep...

1 February 2010
18:11 GMT

The Krogan of Mass Effect 2

While Garrus might have been recruited to hold my hand for the rest of the Mass Effect 2 game, I really wanted to see what Wrex's follower would be like, so I decided to head towards the Krogan as a second recruitment. I was also rather intrigued to understand that the Krogan that Cerberus sent me after wasn...

1 February 2010
12:01 GMT

Beginning to Build the Mass Effect 2 Army, Archangel Was First Recruitment Choice

Speculating on his true identity, or maybe just enticed by his name, the first character I wanted to recruit for my new team was the Archangel. Knowing only that he was somewhere on Omega, Miranda and Jacob told Joker to plot a course toward the Omega system. Landing in the backwater slum that is Omega, a station rul...

28 January 2010
13:01 GMT

Freedom's Progress and the Collectors Threat

In yesterday's first look at Mass Effect 2, we paused the tale just as the prologue ended and we were about to be sent on our first mission. With Cerberus believing in both the Reaper and the Collectors menace, The Illusive Man sends us to the last colony to cease its radio communications, Freedom's Progres...

27 January 2010
12:01 GMT

A First Look at Mass Effect 2

Mass Effect 2 has finally been released, and it doesn't take more than three minutes and 12 seconds to get sucked into the game, play for hours on end and forget that you have to get up early in the morning to get to work, and you thus end up being late. Hypothetically speaking. As such, while there are plenty o...

26 January 2010
14:01 GMT


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