One of the main things I appreciate in strategy gaming is the freedom it offers, the way it makes it easy for gamers to explore a situation and decide what is the best approach to deal with it. Unfortunately, King Arthur II takes away some of this freedom and opts to hold the player’s hand and guide him through... |
20 February 2012 18:31 GMT |
 |
There’s a lot of text in King Arthur II – The Role-playing Wargame, clearly more than in the first title in the series, and the abundance of written and spoken information and action in a strategy game might just be what makes it a must-play for the gamer of early 2012.
As the game progresses and the que... |
17 February 2012 18:41 GMT |
 |
I am the first to confess that I never stood on an actual battlefield, clad in iron and holding a steel sword, in order to face a number of demonic, warped beasts and that the lack of this experience might very well make me unprepared to comment on how the battle terrain is built in King Arthur II – The Role-Pl... |
15 February 2012 18:41 GMT |
 |
When I was a younger man, I was fascinated by any classification system that could tell something about a situation by using two axis and carefully chosen data points, and I suspect that some of that fascination is seeping in and makes me love the character alignment system in King Arthur II more than I should.
On t... |
13 February 2012 18:31 GMT |
 |
King Arthur II is in many ways similar to the Total War series from The Creative Assembly, mainly when it comes to the real time tactical engagements.
But there’s one crucial difference between the two series: in King Arthur II no one ever seems to flee from battle, regardless of whether they are monster... |
10 February 2012 08:13 GMT |
 |
King Arthur II – The Role-playing Wargame is a strategy game when it comes to a genre definitions but, when it comes to its conceptual core, the Neocore sequel is basically a game about disappointment and the tendency of order and happiness to disappear. The end of the first game in the series promised peace a... |
6 February 2012 18:31 GMT |
 |
|