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Stories about: Irrational Games |
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BioShock Infinite might be in the final stages of development but the man leading the team at Irrational Games says that there are parts of the narrative that he is trying to keep hidden even from those who are shaping the game alongside him.
Speaking to the official PlayStation 3 Magazine, Ken Levine, leader of dev... |
9 February 2012 03:02 GMT |
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What we know:
BioShock Infinite is the upcoming first person shooter title masterminded by Ken Levine and currently in development at Irrational Games, the studio behind the massively successful BioShock 1 game.
As opposed to the first title in the series, BioShock Infinite takes place quite a few decades before th... |
6 February 2012 15:11 GMT |
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The developers at irrational Games have revealed some more information on the importance of super-powered girl Elizabeth to the universe of the game.
Speaking to PC Gamer, Ken Levine, who is leading the development effort on BioShock Infinite, said, “Elizabeth is the catalyst for what sets this revolution that... |
31 January 2012 10:32 GMT |
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Video game developer Irrational Games and publisher 2K Games have announced that the upcoming BioShock Infinite will feature an all new game mode called 1999 Mode, which is specifically designed to challenge players and increase their enjoyment of the game.The new mode will be harder and, at the same time, more rewar... |
20 January 2012 10:06 GMT |
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Irrational Games, the studio behind the very popular BioShock game, has revealed that it’s certainly feeling pressure with its upcoming BioShock Infinite title, due to the original’s huge success.
The original BioShock delighted millions of gamers from all over the world with its brilliant story and top-... |
19 January 2012 03:07 GMT |
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Ken Levine, the boss of the Irrational Games development studio, is outspoken about his new project, BioShock Infinite, and says that the game will take full advantage of the particularities of the video game medium while making sure that it does not devolve into a parody of movies or books.As part of an interview wi... |
11 January 2012 20:11 GMT |
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The BioShock games have always relied heavily on their narrative and on strong performances from voice actors but for the upcoming Infinite game the development team is trying to bring the voice actors involved into the writing process to make sure that the story grows organically.Talking to Gamasutra as part of a bi... |
10 January 2012 22:01 GMT |
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Ken Levine, the leader of the development team at Irrational Games that is working on the upcoming BioShock Infinite, has declared his surprise at the sex symbol status that Elizabeth, one of the main characters of the game, has achieved despite her age.Speaking with the Official Xbox Magazine the developer stated th... |
5 January 2012 22:01 GMT |
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Ken Levine, head of Irrational Games and the mind behind the cult classic BioShock, believes 2011 has been one of the greatest years in gaming in quite some time, saying that a huge variety of great games have appeared throughout the last 12 months that have all delivered quality experiences.We’ve seen the rele... |
27 December 2011 04:42 GMT |
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BioShock Infinite is still some time away from release but the developers at Irrational Games are eager to talk about their new game universe and about how the setting and the main gameplay mechanics are linked.Ken Levine, the leader of development on BioShock Infinite, told PlayStation Access that, “A very imp... |
8 December 2011 16:21 GMT |
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The developers at Irrational Games who are working on BioShock Infinite have released one teaser image for the trailer that they are set to roll out at the VGA ceremony on Saturday.The image shows a massive gold statue of what seems to be a political leader, set against the backdrop of two clock towers, one of them f... |
6 December 2011 13:01 GMT |
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Irrational Games might have been the outfit to begin work on BioShock Infinite but it seems that in order to finish the game they will get help from 2K Australia, the team that also provided some work on the second game on the series.Ken Levine, who is the leader of development at Irrational Games, told Joystiq that,... |
29 November 2011 03:21 GMT |
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A staffer inside the 2K Australia development studio has told MCV Pacific that the team is working with Irrational Games on the development of BioShock Infinite, the action adventure game that is set on the floating island of Columbia.
2K Australia has some experience with the BioShock series, having previously work... |
28 November 2011 02:31 GMT |
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The original BioShock, created by Irrational Games when they were known as 2K Boston, has been praised for its narrative and characters design and recent statements from the leader of the studio have suggested that his own background in screenwriting might have something to do with that.Speaking to IndustryGamers, Ke... |
17 November 2011 02:29 GMT |
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BioShock is ready to make the move from the underwater Rapture to the flying Columbia but it seems that the series will not be making the transition from home console to the cinema anytime soon.Speaking to IndustryGamers Ken Levine, the man leading Irrational Games as they develop Infinite, said, “We got very c... |
16 November 2011 15:11 GMT |
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After the first game in the BioShock series Take Two farmed out the series to its Marin subsidiary and allowed Irrational Games to change its name and spend some time thinking about the future of the series and about whether Rapture, the underwater city created by the team, would remain the main setting.It seems that... |
15 November 2011 17:01 GMT |
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BioShock Infinite will succeed or fail on the strength of its game world and one major part of it will be the two main characters, the detective Booker and the superpowered girl Elizabeth.The leader of the Irrational Games team working on the new BioShock game believes that the voice actors for the two characters, Tr... |
8 November 2011 15:01 GMT |
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BioShock Infinite is already shaping up to be one of the most interesting video games of 2012 and the leader of developer Irrational Games, Ken Levine, has stated that all of the important decisions about the video game are made by him personally.Speaking to Joystiq the well known developer stated, “I love the ... |
27 October 2011 09:21 GMT |
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BioShock Infinite might be some way out but the developers at Irrational Games working on the new game are already thinking about the end of the game boss battle and how it will influence the way players engage with the game.Speaking to Joystiq Ken Levine, who is personally leading the development effort on BioShock ... |
19 October 2011 16:31 GMT |
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The developers at Irrational Games have confirmed that the PlayStation Vita based version of BioShock Infinite will be different from the one delivered on home consoles and that some parts of the game could be outsourced.Ken Levine, who is the leader of the Irrational Team working on BioShock Infinite, has told Joyst... |
18 October 2011 15:01 GMT |
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The leader of Irrational Games has offered some more information on the political situation on Columbia, the flying fortress, and on how the existence of main character Elizabeth has created a conflict.Speaking to CVG Ken Levine, who is the leading developer working on BioShock Infinite, has said, “When you arr... |
14 October 2011 17:51 GMT |
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Ken Levine, the leader of developer Irrational Games and the main man behind the creation of BioShock Infinite, has said that the game has been created with a PlayStation 3 version in mind from the start and that he is interested in the launch of the Vita handheld because of its unique capabilities.BioShock Infinite ... |
10 August 2011 16:11 GMT |
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Ken Levine, the leader of development studio Irrational Game, has admitted that initially in the development process BioShock Infinite looked like the original, underwater game in the series only translated to use the sky as the main setting.Speaking to Gamasutra in an interview Ken Levine, who is the leading develop... |
9 August 2011 05:48 GMT |
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The upcoming BioShock game for the PlayStation Vita portable console will surprise fans of the series much like the incoming BioShock Infinite has when it was first revealed to the world.
Sony presented its impressive PlayStation Vita next-generation portable console at last month's E3 2011 convention and saw... |
13 July 2011 15:51 GMT |
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When the new Nintendo home console, the Wii U, has been announced at the E3 2011 press conference, a highlights reel named well-known developer Irrational Games as being one of the companies who are creating games for the new platform.
Despite this, the creative director of Irrational Games, Ken Levine, has announ... |
13 July 2011 04:48 GMT |
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Despite not currently having a launch window, BioShock Infinite, the new video game from Irrational Games, has been one of the most talked-about games after this year's E3 trade conference, mainly because of the very interesting demo the development team has put together for it.
And now the leader of the tam ... |
11 July 2011 07:11 GMT |
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The developers of the upcoming Bioshock Infinite, the first person shooter from Irrational Games, are looking for a way to encourage the player use a wide array of powers and weapons as they tackle the challenges that the new game will throw their way.Shaun Robertson, who is the leading artists working on Bioshock In... |
28 September 2010 16:31 GMT |
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Ken Levine, the leader of the Irrational Games studio, has talked about their Bioshock Infinite project and about how it aims to push interactions between Artificial Intelligence characters forward in order to create a more engaging and believable world.He talked about one sequence which will appear in the game, sayi... |
27 September 2010 13:21 GMT |
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Ken Levine, the leader of Irrational Games, has offered some more details about his upcoming project Bioshock Infinite, which will take players familiar with the mix between shooting and biotic powers back to the America of pre World War I in order to save a mysterious little girl.One of the most stark additions seen... |
23 September 2010 18:11 GMT |
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Ken Levine, the leader of Irrational Games and the creator of the BioShock concept, has acknowledged that he might at some point return to the setting of Rapture to create more video game but insisted that his current focus is on BioShock Infinite.Talking to CVG at the Gamescom event in Cologne Ken Levine said that, ... |
26 August 2010 16:21 GMT |
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In a recent interview, Ken Levine, the creator of the BioShock franchise, revealed why he chose not to be involved in the creation of BioShock 2. Apparently, he and his team wanted to avoid repetition and focus on innovation in the horror genre. Speaking to Eurogamer at the event dedicated to the announcement of BioS... |
13 August 2010 10:47 GMT |
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Irrational Games has announced BioShock Infinite, the studio's latest take-on the first person shooter genre. This time around, the action takes place in 1912 in Columbia, a city in the sky. The title will be released sometime in 2012 on the PlayStation 3, Xbox 360 and PC. BioShock Infinite moves the action fro... |
13 August 2010 06:50 GMT |
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Irrational Games has announced that it will be holding an event on August 11 of this year in New York City, presumably in order to announce the new project on which the team is working. The invitation, which can be seen attached to this article, does not offer any information and does not even mention a new project b... |
26 July 2010 15:11 GMT |
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Take Two recently announced that a new game called XCOM but based on the old X-Com franchise, is in development at 2L Marin, the same studio that also created this year's BioShock 2. This means previous speculation, which linked the XCOM videogame with the Irrational Games team, was wrong and players still do no... |
20 April 2010 03:58 GMT |
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BioShock 2 is close to its release date but Ken Levine, the man behind the first iteration in the series, is not talking about it, claiming he was not involved in any way in the development process. The well known game creator is more interested in talking about how his team has taken back its original Irrational Gam... |
22 January 2010 03:06 GMT |
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Smaller companies are taken over by bigger ones all the time. It's the law of nature. They get assimilated in the large enterprise, and, while they lose most of their personality and identity, they gain the financial support to further fund their existence. But, sometimes, there's too much life in the littl... |
11 January 2010 03:34 GMT |
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There are certainly a lot of very creative development studios in the gaming industry today. But only a few of them have truly proven that time and time again by releasing new and interesting properties or franchises. One such studio is 2K Boston, formerly known as Irrational Games, which is responsible for properti... |
11 August 2009 11:11 GMT |
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Have you seen the 2K Boston job posting yesterday? And if yes, then do you know why there's a job posting up on Gamasutra in the first place? Well, 2K and Irrational Games have managed to roll out BioShock without firing or killing someone in the process, but who would have imagined that it was Ken Levine himsel... |
30 November 2007 05:08 GMT |
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You're already tired of the whole 'BioShock - is it art?' thing, but just bare with us for a minute or two, it's worth it. According to a piece up on joystiq.com, Washington Post's 58-year-old book critic Michael Dirda, who is also the proud winner of a Pulitzer Prize, took home an Xbox 360 a... |
18 September 2007 06:04 GMT |
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It's been a while since Jack Thompson was in the top ten news (a while meaning more than a month). According to a well known gaming site, the attorney who hates video games so much that he wouldn't mind an asteroid hitting the Earth if he knew Manhunt 2 wasn't going to be played by teens, has sent his ... |
15 September 2007 07:58 GMT |
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Just last night, 2K Games surprised its fans with an update for BioShock. Lord knew the game had some serious bugs and 2K was prompted to do something, and fast. And so they did, according to 1UP.com, as 2K Games community manager, Elizabeth Tobey told the website that the update "improves stability on autosaves, fix... |
7 September 2007 05:34 GMT |
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Irrational Games are mighty proud of what they've achieved with BioShock, as just last week they launched the game's orchestral score and now they've rolled out the game's artbook, up on the Cult of Rapture, hosted by 2K Games. You can download the incredibly detailed artbook right HERE. There are... |
5 September 2007 05:47 GMT |
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Quite a few BioShock gamers should already be acquainted with the game's various glitches. For such a promising title, BioShock not only has a lot of bugs, but some very obscene ones as well. For example, the game's "masturbation glitch". It's all over the Internet and if you care to take a look (just ... |
30 August 2007 03:40 GMT |
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Everyone's heard of Ken Levine if s/he's a fan of the recently launched FPS, BioShock. The man is practically Irrational Games' image/face, so whenever people will have something to ask about the game, they'll expect Ken to be the one answering all the questions. As I found via EvilAvatar.com toda... |
29 August 2007 03:32 GMT |
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At the time Irrational Games first announced who'd be composing BioShock's score, Kevin Levine's and Emily Ridgway's statements made it clear that Garry Schyman was the perfect man for the job. More recently though, the company has made available the game's orchestral score, made up of 12 mp3... |
28 August 2007 03:18 GMT |
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Two major issues have started circulating on the Internet as soon as BioShock was launched. One, the widescreen wasn't really the widescreen everyone hoped for, while rumors about gamers not being able to install the game more than twice literally set fire to gaming sites all around the globe. Luckily, blokes ov... |
27 August 2007 07:02 GMT |
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Bet you didn't think you'd be hearing this when you got up this morning, now did you? Oh wait, half the population of the globe is still asleep. Oh well, the Internet runs 24/7 so eventually, you'll be reading this piece of news too. It seems that PC gamers, Xbox 360 gamers and FPS fans alike, are gett... |
31 July 2007 03:28 GMT |
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Irrational Games has recently updated the Cult of the Rapture website with something called 'BioShock PC Blowout,' revealing tons of details on the Windows version of the game, in an attempt to answer all major FAQs, as I found via VoodooExtreme.com. Everything you've probably asked yourself about the ... |
18 July 2007 09:09 GMT |
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As it was only natural, BioShock's PR has recently revealed the system requirements for running BioShock on your PC. Lucky for thousands of gamers out there, the PC version of Irrational's highly anticipated FPS will run on both Windows XP (with Service Pack 2) and Windows Vista. The full list of specs is a... |
10 July 2007 03:46 GMT |
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It has been known for some time now that Irrational's very anticipated next-gen FPS, BioShock, will require gamers to render the Gatherers (Little Sisters) lifeless in order to get the Adam (a substance that genetically modified beings extract from the dead and eat it, for their bodies to reprocess it into a usa... |
25 June 2007 04:51 GMT |
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