One of the biggest charges made at Fallout 3 when it made its bid for 2008 Game of the Year was that its ending was totally unsatisfying, lacking any concrete detail on the fates of the various locales you went through and leaving the player wondering whether all the trouble he went through was worth it. Dragon Age: ... |
25 November 2009 18:21 GMT |
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You know what rules in the Dragon Age game world? A party made up of three mages and just one warrior specializing as a tank. There are mages, Morrigan and Wynne, that you can recruit in the game and can concentrate on damage dealing and on healing and buffs. The player can also create a mage character and specialize... |
24 November 2009 18:01 GMT |
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One big problem with most role playing videogames has been the sense of scale. Think of Dragon Age: Origins where you are supposed to be a Grey Warden, which is fighting to stop a Blight that could actually engulf the entire world. You need to recruit allies and assault an Archdemon. Yet, as you walk the halls o... |
23 November 2009 17:41 GMT |
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A lot of people have focused on the overall story of Dragon Age: Origins and have pointed out how it managed to still adhere to the tropes of the computer role playing game and the BioWare way of creating it while making a world that feels vastly different from the one of Dungeons & Dragons. But one of the aspects of... |
20 November 2009 18:01 GMT |
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Dragon Age: Origins is a great single player role playing experience. I can see myself replaying the game a lot of times, trying out the various origins and exploring the choices I can make as a character. But mainly because I think the game has legs and because of the fact that BioWare will surely release further co... |
19 November 2009 17:41 GMT |
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There are four discreet areas the player needs to get through in Dragon Age: Origins in order to get the support of allies in their fight against the Darkspawn and their Archdemon. One of them is the aptly named Mage Circle, a structure filled to the rim with magic practitioners supervised by the Chantry sponsored Te... |
18 November 2009 17:51 GMT |
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Some people have been talking about how Dragon Age uses the same fantasy stereotypes that have been embraced by every other Dungeons & Dragons-inspired videogame. But the art of the creators at BioWare is to actually take familiar stereotypes, like the tall, goody two shoes, art loving, blond haired elves and turn th... |
17 November 2009 17:31 GMT |
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A lot of games have ended up on the desks around here and all of them look good enough to receive a review. At the frantic work pace that has been imposed by them, some things had to be taken down from the responsibilities board, while others got reassigned. As such, it seems like BioWare's Dragon age: Origins h... |
17 November 2009 14:31 GMT |
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Dragon Age: Origins can be a bit grating for those who do not like to read. Almost all of the old school role playing experiences on the PC or on gaming consoles are like that, mostly because their roots are in tabletop games that required hefty rule books, complex manuals and sometimes huge backstories written by th... |
16 November 2009 18:01 GMT |
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A lot of people are complaining about the fact that Dragon Age: Origins is formulaic when it comes to the characters, the setting, and the story. Someone has even compiled a list of tropes which show up in all BioWare role playing games, from Baldur's Gate to Mass Effect. But after about 12 to 15 hours into Drag... |
13 November 2009 18:21 GMT |
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My first battle with a Revenant in Dragon Age took no less than 2 hours. No, it was not all one long epic, drawn out as we slugged it out toe to toe, with the best man winning and the representative of Evil being taken down. It was more a succession of replays of the same sequence, with me in the role of the increas... |
12 November 2009 17:31 GMT |
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I confess to getting through Baldur's Gate II five times, three with the Throne of Baal expansion installed. And min maxing became second nature. I looked at character classes, racial abilities, and possible development paths thinking about how powerful character might become at some point in the future. I ... |
11 November 2009 17:41 GMT |
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Dragon Age: Origins does not make it easy for the main character to assemble a happy and content adventuring party. You've got three character slots which you need to fill up and at least double the number of choices for the gamer to make. And, before you specialize, you'll see easily two people competing f... |
10 November 2009 17:51 GMT |
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One of the big selling points for Dragon Age: Origins, the role playing game created by BioWare, is the varied origins which players can experience, sequences about two hours long that establish the background of the character the player is inhabiting, depending on the race and the class which he has chosen for the m... |
9 November 2009 17:51 GMT |
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