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Stories about: BioShock


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Levine Says Vita Is First Console to Allow Shooters on Airplanes

The PlayStation Vita handheld from Sony might be performing under expectations on the Japanese market, but at least one major video game developer believes that the device will find an audience in the West once it launches in late February. Speaking to the PlayStation 3 Magazine, Ken Levine said, “It’s a...

10 February 2012
12:11 GMT

Activision Should Buy Grand Theft Auto and BioShock Publisher, Analyst Says

Activision, the publisher of massive properties like Call of Duty, should consider buying Take-Two Interactive, the company behind major franchises like Grand Theft Auto or BioShock, not to mention the popular NBA 2K series, according to games industry analyst Asif Khan. Take-Two Interactive is the publishing partne...

6 February 2012
19:11 GMT

Incoming 2012: BioShock Infinite

What we know: BioShock Infinite is the upcoming first person shooter title masterminded by Ken Levine and currently in development at Irrational Games, the studio behind the massively successful BioShock 1 game. As opposed to the first title in the series, BioShock Infinite takes place quite a few decades before th...

6 February 2012
15:11 GMT

BioShock 1 Popularity Puts Pressure on BioShock Infinite, Developer Admits

Irrational Games, the studio behind the very popular BioShock game, has revealed that it’s certainly feeling pressure with its upcoming BioShock Infinite title, due to the original’s huge success. The original BioShock delighted millions of gamers from all over the world with its brilliant story and top-...

19 January 2012
03:07 GMT

2011 Was a Great Year for Gaming, BioShock Creator Believes

Ken Levine, head of Irrational Games and the mind behind the cult classic BioShock, believes 2011 has been one of the greatest years in gaming in quite some time, saying that a huge variety of great games have appeared throughout the last 12 months that have all delivered quality experiences.We’ve seen the rele...

27 December 2011
04:42 GMT

New BioShock Infinite Trailer Shows In-Game Battles

The developers at Irrational Games have revealed a new trailer for BioShock Infinite during the VGA ceremony, created entirely using in-game footage, which shows some weapons, new enemies and suggests a more emotional story than initially thought.The combat sequences appear to be pretty fast and the open world nature...

12 December 2011
08:21 GMT

Improvisation Is at the Core of BioShock Infinite, Says Ken Levine

BioShock Infinite is still some time away from release but the developers at Irrational Games are eager to talk about their new game universe and about how the setting and the main gameplay mechanics are linked.Ken Levine, the leader of development on BioShock Infinite, told PlayStation Access that, “A very imp...

8 December 2011
16:21 GMT

BioShock Infinite Gets Teaser VGA Screenshot

The developers at Irrational Games who are working on BioShock Infinite have released one teaser image for the trailer that they are set to roll out at the VGA ceremony on Saturday.The image shows a massive gold statue of what seems to be a political leader, set against the backdrop of two clock towers, one of them f...

6 December 2011
13:01 GMT

Current Political Events Are Not Inspiration for BioShock Infinite

Bioshock Infinite might be a fairly political game but the main developer working on it says that it’s not in any way drawing inspiration from the current Tea Party and Occupy Wall Street movements that are taking over United States politics.Speaking to the Official PlayStation Blog, Ken Levine, who is the lead...

1 December 2011
13:21 GMT

Ken Levine Happy with 2K Australia Collaboration on BioShock Infinite

Irrational Games might have been the outfit to begin work on BioShock Infinite but it seems that in order to finish the game they will get help from 2K Australia, the team that also provided some work on the second game on the series.Ken Levine, who is the leader of development at Irrational Games, told Joystiq that,...

29 November 2011
03:21 GMT

No Need for the BioShock Movie Before Infinite

BioShock is ready to make the move from the underwater Rapture to the flying Columbia but it seems that the series will not be making the transition from home console to the cinema anytime soon.Speaking to IndustryGamers Ken Levine, the man leading Irrational Games as they develop Infinite, said, “We got very c...

16 November 2011
15:11 GMT

Infinite Keeps Core BioShock Principles, Is Art Inspired

After the first game in the BioShock series Take Two farmed out the series to its Marin subsidiary and allowed Irrational Games to change its name and spend some time thinking about the future of the series and about whether Rapture, the underwater city created by the team, would remain the main setting.It seems that...

15 November 2011
17:01 GMT

Skyrim Diary - Going for a BioShock Playthrough

The Elder Scrolls V: Skyrim is out for less than a week and, despite some early problems thanks to the clunky character creator, which still delivered a pretty robust set of customization options, I'm beginning to get more and more interested in it, but only because I can play it in a very special way.I wasn...

15 November 2011
10:00 GMT

Voice Actors Crucial to BioShock Infinite Success

BioShock Infinite will succeed or fail on the strength of its game world and one major part of it will be the two main characters, the detective Booker and the superpowered girl Elizabeth.The leader of the Irrational Games team working on the new BioShock game believes that the voice actors for the two characters, Tr...

8 November 2011
15:01 GMT

Current Generation Consoles Have Lots of Power Left, BioShock Creator Believes

Just as more and more rumors point to the arrival of next generation consoles like the PlayStation 4 or Xbox 720, BioShock creator and Irrational Games director Ken Levine believes existing devices still have some power left to amaze gamers both visually and in terms of gameplay.Existing HD consoles like the PlayStat...

8 November 2011
14:21 GMT

BioShock Infinite Politics Linked to Real World Movements

BioShock Infinite is shaping up to be one of the most interesting video game to be launched in 2012 and the developers seem interested in creating a complex game world, which even reflects some real world political elements, like the two confronting factions and the way they behave.Speaking during the New York Comic ...

24 October 2011
10:52 GMT

Vita Based BioShock Title Could Be Part Outsourced

The developers at Irrational Games have confirmed that the PlayStation Vita based version of BioShock Infinite will be different from the one delivered on home consoles and that some parts of the game could be outsourced.Ken Levine, who is the leader of the Irrational Team working on BioShock Infinite, has told Joyst...

18 October 2011
15:01 GMT

Ken Levine Reveals BioShock's Elizabeth Will Be Major Political Player

The leader of Irrational Games has offered some more information on the political situation on Columbia, the flying fortress, and on how the existence of main character Elizabeth has created a conflict.Speaking to CVG Ken Levine, who is the leading developer working on BioShock Infinite, has said, “When you arr...

14 October 2011
17:51 GMT

BioShock Infinite Aesthetic Evolved as Project Developed

Ken Levine, the leader of development studio Irrational Game, has admitted that initially in the development process BioShock Infinite looked like the original, underwater game in the series only translated to use the sky as the main setting.Speaking to Gamasutra in an interview Ken Levine, who is the leading develop...

9 August 2011
05:48 GMT

BioShock for the PlayStation Vita Will Surprise Fans, Creator Says

The upcoming BioShock game for the PlayStation Vita portable console will surprise fans of the series much like the incoming BioShock Infinite has when it was first revealed to the world. Sony presented its impressive PlayStation Vita next-generation portable console at last month's E3 2011 convention and saw...

13 July 2011
15:51 GMT

Ken Levine Talks Elizabeth Role in BioShock Infinite

Despite not currently having a launch window, BioShock Infinite, the new video game from Irrational Games, has been one of the most talked-about games after this year's E3 trade conference, mainly because of the very interesting demo the development team has put together for it. And now the leader of the tam ...

11 July 2011
07:11 GMT

E3 2011: BioShock Game Coming to PS Vita, Move Support in BioShock Infinite

Irrational Games' creative director and BioShock creator Ken Levine took the stage during the Sony E3 2011 press conference and confirmed quite a lot of goodies that are coming for PlayStation fans.2K Games' BioShock franchise is getting ready to receive its third installment, in the form of BioShock Infini...

9 June 2011
02:30 GMT

Get Your Own Name into Bioshock Infinite

Video game developer Irrational Games has launched a contest which allows members of the fan community for the BioShock series to get their name in the next game as long as they post it on the official website of the company. The deadline for the “Name in the Game” competition is set for April 12 at 1...

11 April 2011
03:57 GMT

PS Move Integration Would Cheat Gamers If It's Not Amazing, BioShock Creator Says

Ken Levine, the creator of the BioShock franchise and leader of Irrational Games, has expressed his views on the PlayStation Move motion controller and stereoscopic 3D, two trends that are being used by quite a few new titles these days. Levine has been critically praised for the original BioShock game, and is now...

22 March 2011
15:21 GMT

BioShock Movie Dead in the Water Due to 'R' Rating and High Price Tag

The movie adaptation of the BioShock series of first-person shooters is pretty much dead in the water, as the director of the whole project, Gore Verbinski, revealed that he was off the whole thing because the movie studios wooldn't give him funding to realize his own version of the underwater city of Rapture. ...

17 February 2011
02:30 GMT

Ken Levine: Zero Desire as a Gamer for a New Console Generation

The three big hardware developers in the gaming business, Sony, Nintendo and Microsoft, have not announced plans for a new generation of home consoles, but a pair of veteran developers say that they are not even needed at the moment and that the current generation has the power to deliver meaningful gaming experience...

7 February 2011
15:01 GMT

Download BioShock for Mac OS X - Now on the Mac App Store

“BioShock – one of the greatest games of all time – is now on the Mac App Store,” Feral Interactive has announced. Bioshock is an apocalyptic first-person shooter video game designed by Ken Levine, a founding member of, and creative director at Irrational Games (formerly known as 2K Boston). ...

27 January 2011
10:00 GMT

BioShock 2 DLC Coming Soon to the PC

After months of absolutely no details, the downloadable content for BioShock 2 is finally dated for launch on the PC platform, according to a new update made by 2K Games. Seeing as how quite a lot of time has passed since the company confirmed that it would be bringing the two downloadable add-ons, Protector Trial...

13 January 2011
15:51 GMT

Bioshock: Rapture Novel Arrives on First Day of March

Publisher Macmillan and online shop Amazon have confirmed that fans of the Bioshock series of video games will have a chance to quench their thirst for more content set in the fictional world on March 1 of this year when a novel called Bioshock: Rapture will be finally launched, after a series of delays which lead so...

3 January 2011
16:31 GMT

BioShock 2 Patch and DLC Will Arrive on the PC

After much debate, 2K Games, the publisher of BioShock 2, has just announced that it will be bringing the promised patch and downloadable content to the PC edition of the game, not just the PlayStation 3 and Xbox 360 ones.BioShock 2 PC owners were left disappointed a few weeks ago when the game's publisher, 2K G...

28 October 2010
15:51 GMT

Movie Directors have No Place in Video Games, Implies Ken Levine

Ken Levine, the creative director working at Irrational Games and the creator of Bioshock and System Shock 2, has declared that the video game industry needs to limit the level of its infatuation with the Hollywood system and with movie directors coming in to work on games.Talking to the Develop magazine he stated, &...

12 October 2010
16:41 GMT

BioShock 2 DLC Won't Be Coming to the PC

BioShock 2 recently expanded on its single-player story through the addition of the Minerva's Den downloadable content that was released last August for the PlayStation 3 and Xbox 360, but now it seems that PC owners of the title won't be getting that piece of new content.BioShock 2 continue the story of th...

11 October 2010
03:25 GMT

Bioshock Infinite Offers Players Hammer, Saw, Pencil and Measuring Tape

The developers of the upcoming Bioshock Infinite, the first person shooter from Irrational Games, are looking for a way to encourage the player use a wide array of powers and weapons as they tackle the challenges that the new game will throw their way.Shaun Robertson, who is the leading artists working on Bioshock In...

28 September 2010
16:31 GMT

More A.I. Interaction Is One of the Aims of Bioshock Infinite

Ken Levine, the leader of the Irrational Games studio, has talked about their Bioshock Infinite project and about how it aims to push interactions between Artificial Intelligence characters forward in order to create a more engaging and believable world.He talked about one sequence which will appear in the game, sayi...

27 September 2010
13:21 GMT

BioShock Infinite Gets 10-minute Gameplay Video And New Screenshots

BioShock Infinite, the newest title set to arrive in the BioShock franchise has just received a lot more details about its gameplay, including a 10-minute video with the beginning portion of the future game, and a batch of new screenshots. The developer of BioShock Infinite, Irrational Games, kept the title a clos...

22 September 2010
03:28 GMT

Weekend Reading: Talking Movies with Halo and BioShock

Recently the people at 343 Industries have announced that they are still thinking about creating a Halo movie, saying that there's no rush to create it but that the project is defintiely still alive.The team is also actively looking at possibilities to bring the franchise to television is a movie project does no...

11 September 2010
08:51 GMT

BioShock Movie Still a Definite Possibility

Ken Levine has talked about the possibility of a BioShock based movie project, saying that Irrational is working on it and that there are no certainties about the project that is set to be produced by Gore Verbinski.At the moment it seems that the BioShock movie lacks enough financing and presumably work is being don...

6 September 2010
04:31 GMT

Ken Levine Might Return to Rapture

Ken Levine, the leader of Irrational Games and the creator of the BioShock concept, has acknowledged that he might at some point return to the setting of Rapture to create more video game but insisted that his current focus is on BioShock Infinite.Talking to CVG at the Gamescom event in Cologne Ken Levine said that, ...

26 August 2010
16:21 GMT

Ken Levine: 2K Marin Successfully Completed the Story of Rapture with BioShock 2

In a recent interview, Ken Levine, the creator of the BioShock franchise, revealed why he chose not to be involved in the creation of BioShock 2. Apparently, he and his team wanted to avoid repetition and focus on innovation in the horror genre. Speaking to Eurogamer at the event dedicated to the announcement of BioS...

13 August 2010
10:47 GMT

New Irrational Games Title Announced on August 11

Irrational Games has announced that it will be holding an event on August 11 of this year in New York City, presumably in order to announce the new project on which the team is working. The invitation, which can be seen attached to this article, does not offer any information and does not even mention a new project b...

26 July 2010
15:11 GMT

Weekend Reading: Singularity Shows that Solid Is No Longer Enough

Once upon a time, a first person shooter needed just a solid array of weapons for the player, some health packs scattered around and a host of enemies with some clever moves to in order to succeed in the marketplace. The technical capabilities of consoles and PCs were evolving quite rapidly and better graphics, bigge...

10 July 2010
08:21 GMT

Singularity – Time Traveling Stories Should Come with Footnotes

In a way, time traveling is the ultimate frontier for the human mind. Consider the amount of questions that can be derived form the paradox of the astronauts, one leaving on Earth and one on a rocket swirling around space, who grow old at different speeds.That's a sort of time travel. In a way, memories are time...

9 July 2010
19:11 GMT

Singularity – Aiming for BioShock, Becoming Hexen

After trying to immerse myself as much as possible into the atmosphere of Singularity, sitting in a narrow corridor and listening to a man as he talks about the E99-powered apocalypse happening all around the island of Katorga-12, the game has a very BioShock-like vibe going on but the structure does not allow it to ...

7 July 2010
19:11 GMT

Singularity – Audio Diaries, Horror Stories and Corridors

I'm sitting in the dark in corridor. It's the sort of space you can only find in a video game because it's far too small to serve any actual purpose for normal humans going about their daily business and far too big to solely be used to help air flow through a building.I'm on a Russian island call...

6 July 2010
19:41 GMT

Take Two Aims to Launch One New Intellectual Property a Year

With Red Dead Redemption being one of the best reviewed and best sold videogames of the year Take Two could shed its image of a publisher which is only successful when the next iteration of the Grand Theft Auto franchise is launched. And it seems that the company is interested in expanding its offer even more wit...

28 June 2010
03:43 GMT

More XCOM Details Surface, No Globe View

2K Marin, more specifically, its Australia branch, has announced that it is developing a title called XCOM based on the old alien fighting franchise, ditching the hyphen and moving the experience to the first person shooter genre.The initial announcement was pretty divisive, some gamers that knew the original being a...

23 April 2010
03:35 GMT

Take Two Denies Any Studio Level Layoff

Take Two, the company best known for publishing series such as Grand Theft Auto and BioShock, has vehemently denied that it has laid off any people that are working directly at the studio level to create new videogames. The company is saying that reports in various media outlets are erroneous and that the only staff ...

5 February 2010
02:59 GMT

Next Irrational Games Project Will Be Announced After GDC

BioShock 2 is close to its release date but Ken Levine, the man behind the first iteration in the series, is not talking about it, claiming he was not involved in any way in the development process. The well known game creator is more interested in talking about how his team has taken back its original Irrational Gam...

22 January 2010
03:06 GMT

BioShock, Prey, Others Are Now Cheaper on Games On Demand

Microsoft has announced that several of the titles it is offering on its digital distribution service Games on Demand, designed for the Xbox 360 home gaming console, have had their price reduced from 29.99 to 19.99 dollars.The titles that interested gamers can now pick up on the cheap are the original BioShock, the f...

14 January 2010
03:49 GMT

Irrational Games Takes Vengeance on 2K Boston

Smaller companies are taken over by bigger ones all the time. It's the law of nature. They get assimilated in the large enterprise, and, while they lose most of their personality and identity, they gain the financial support to further fund their existence. But, sometimes, there's too much life in the littl...

11 January 2010
03:34 GMT


More: next 50 >>

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