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Stories about: 38 Studios


Governor: Kingdoms of Amalur Needed 3 Million Sales to Break Even

Lincoln Chafee, who is the Governor of Rhode Island, has stated that Kingdoms of Amalur: Reckoning, the action role-playing game from developers at 38 Studios and Big Huge Games, needed to generate sales of more than 3 million units in order to cover the development costs. Curt Schilling, who was the leader of 38 St...

25 May 2012
15:01 GMT

38 Studios and Big Huge Games Lay Off Entire Staff

A number of employees affected by the recent measures have confirmed to various news outlets that 38 Studios, the much-troubled Rhode Island based development studio, and its subsidiary Big Huge Games have let their entire staff go, stating that the layoffs are both non-disciplinary and non-voluntary. An official e-...

25 May 2012
03:08 GMT

Analyst: Amalur Intellectual Property Is Worth 20 Million Dollars (15.9 Million Euro)

The recent problems that have hit 38 Studios, the creator of Kingdoms of Amalur: Reckoning, could be solved by selling the intellectual property that the developer has put together, which is evaluated at 20 million dollars (15.9 million Euro). Michael Pachter, who watches the video game industry for Wedbush Securiti...

24 May 2012
09:30 GMT

Amalur-based Project Copernicus MMO Gets Trailer, Likely Release Date

The past week has been quite tense for 38 Studios, the developer behind the recent Kingdoms of Amalur: Reckoning action RPG but, in between the financial turmoil, its long awaited Project Copernicus online game has received a new trailer and a likely release date.Reckoning impressed many with its impressive RPG mecha...

19 May 2012
06:41 GMT

Kingdoms of Amalur Dev Might Be in Financial Problems

It seems that the pretty impressive sales of Kingdoms of Amalur: Reckoning haven’t improved the financial situation of its developer, 38 Studios, as its founder, Curt Schilling, has recently been called in by the governor of Rhode Island in order to discuss the company’s tax situation. 38 Studios, togeth...

16 May 2012
02:34 GMT

Kingdoms of Amalur: Reckoning Sells 410,000 Units in the U.S.

Kingdoms of Amalur: Reckoning has just reached a total of 410,000 units sold in the U.S. since its release in February, showing that all-new intellectual properties can still profit, even if overall videogame sales are on the decline. Reckoning was a big project made by 38 Studios and Big Huge Games, in collaboratio...

23 April 2012
19:41 GMT

Kingdoms of Amalur Developer Talks About Combat and Story

Kingdoms of Amalur was supposed to change the way the gaming world experienced action role-playing games, but the game failed to make the impression that developers at Big Huge Games and 38 Studios had hoped for. Mike Fridley, who was the executive producer working on Kingdoms of Amalur: Reckoning, stated in a postm...

10 April 2012
16:31 GMT

Kingdoms of Amalur: Reckoning Sells 330,000 Copies in the U.S.

Kingdoms of Amalur: Reckoning, the impressive action role playing game published by Electronic Arts and co-developed by 38 Studios and Big Huge Games, has sold an impressive 330,000 copies last month, according to data from the NPD for the U.S. region.Reckoning was one of the first big games of the year but, seeing a...

13 March 2012
03:33 GMT

Reckoning Diary: There’s No Long Term Appeal

Kingdoms of Amalur: Reckoning has been around for several weeks and, although we’ve praised it during our review and throughout this Gamer Diary series, its long term appeal has pretty much vanished. Reckoning is a massive game filled with all sorts of adventures, not to mention plenty of weapons, armors and e...

27 February 2012
19:21 GMT

Reckoning Diary: The Advantages and Disadvantages of the Inventory

Kingdoms of Amalur: Reckoning has been released last week by 38 Studios and Big Huge Games, with the help of Electronic Arts. While we really liked the game, as you could tell from our review and some of these Gamer Diaries, there were parts of it that didn’t really appeal to us, including the annoying lockpic...

15 February 2012
16:31 GMT

Reckoning Diary: The Annoying Lockpick and Dispelling Mini-Games

Kingdoms of Amalur: Reckoning was released last week by 38 Studios and Big Huge Games with the help of Electronic Arts for the PC, PS3 and Xbox 360. We’ve already reviewed the game and talked in depth about some of its features during this gamer diary series. From the tutorial to the gameplay variety or the st...

14 February 2012
16:31 GMT

Kingdoms of Amalur: Reckoning Review (PC)

Nowadays, all new triple-A titles are a rare sight, so Kingdoms of Amalur: Reckoning, coming from 38 Studios and Big Huge Games, definitely stands out from the array of sequels or reboots that are arriving on the market.   Throw in the fact that it’s masterminded by Elder Scrolls designer Ken Rolston,...

10 February 2012
09:11 GMT

Reckoning Diary: The Joy of Not Having a Fate

Kingdoms of Amalur: Reckoning has just been released by 38 Studios and Big Huge Games, in collaboration with Electronic Arts, for the PC, PS3 and Xbox 360 platforms. We’ve already established its merits with a quick look at the demo, as well as with previous gamer diaries that focused on the opening segments o...

9 February 2012
15:41 GMT

Spawn Creator Says Kingdoms of Amalur Needs Word of Mouth for Sequel

Todd McFarlane, who is the leading developer working on the art of Kingdoms of Amalur: Reckoning, believes that the game has the potential to deliver a sequel as long as it managed to start up conversations between gamers and then turn them into sales. Speaking to Gamasutra, the artist, best known for creating the c...

9 February 2012
10:44 GMT

Reckoning Diary: There’s Just So Much to Do

Kingdoms of Amalur: Reckoning has just been released by Electronic Arts, after being developed by 38 Studios and Big Huge Games. We’ve already talked about the massive role playing game in our quick look at its demo and we have kicked off this Gamer Diary series by dissecting the opening tutorial that lets you...

8 February 2012
17:21 GMT

Electronic Arts Offers Information for Day One DLC for Kingdoms of Amalur

Video game publisher Electronic Arts and the developers at 38 Studios and Big Huge Games have offered information on the day-one downloadable content that is included with copies of Kingdoms of Amalur: Reckoning. A statement from Electronic Arts says, “The Grand Champion Tyr Magnus will challenge players to co...

8 February 2012
10:27 GMT

Kingdoms of Amalur Marks Birth of New Game Genre

Kingdoms of Amalur: Reckoning, the mix between action and role playing from 38 Studios, Big Huge Games and Electronic Arts, is out this week and the developers are keen to let the public know that the launch might signify the start of a whole new game genre. Joe Quadara, who is the lead combat designer working on Re...

7 February 2012
17:21 GMT

Some Reckoning Monsters Will Be Playable in Kingdoms of Amalur MMO

Kingdoms of Amalur: Reckoning, the mix between action and role playing created by 38 Studios, Big Huge Games and published by Electronic Arts, is set to be launched during this week and the team working on the game is already thinking about the MMO which they are building using the same game universe. And as players...

6 February 2012
07:05 GMT

Kingdoms of Amalur: Reckoning Has Online Pass That Unlocks Quest Line

Kingdoms of Amalur: Reckoning, the upcoming role playing action game from 38 Studios and Big Huge Games, will have an online pass system, despite not actually having an online mode, that allows players access to a new quest line for the House of Valor faction. Online passes are becoming more and more popular with vi...

31 January 2012
03:11 GMT

Kingdoms of Amalur Developers Fear That Potential Gamers Still Play Skyrim

The launch date for Kingdoms of Amalur: Reckoning, the action and role-playing mix from Big Huge Games and 38 Studios, is fast approaching and the developers working on the game say that much of their performance depends on how hooked the fans are on The Elder Scrolls V: Skyrim. Speaking to Eurogamer, Ian Frazier, t...

30 January 2012
04:29 GMT

Kingdoms of Amalur Reflects RPG Genre Need for More Action and Drama

Kingdoms of Amalur: Reckoning, the action and role playing game from Big Huge Games and 38 Studios, is one of the first big releases of the year and one designer working on the game says that it will satisfy a number of urges that fans of the genre have had for some time.Ken Rolston, who is one of the leading develop...

23 January 2012
20:51 GMT

Kingdoms of Amalur Developer Talks About Right Mix of Combat and RPG

Kingdoms of Amalur aims to deliver an experience that can satisfy both hardcore role players and those who are more interested in action and one developer talked about how Reckoning will manage to achieve this aim.Joe Quadara, who is the lead combat designer working on Kingdoms of Amalur: Reckoning, told GameSpot tha...

16 January 2012
12:31 GMT

Kingdoms of Amalur: Reckoning Gets Systems Requirements

38 Studios and Electronic Arts have revealed the requirements for those who intend to play the PC version of the upcoming role playing game Kingdoms of Amalur: Reckoning, which is also offered on the PlayStation 3 and the Xbox 360.The minimum system requirements include:OS - Windows XP with Service Pack 3/Windows Vis...

10 January 2012
10:06 GMT

Incoming 2012: Kingdoms of Amalur: Reckoning

What we know: Kingdoms of Amalur: Reckoning is an upcoming action role playing game from 38 Studios and Big Huge Games, set to be published by Electronic Arts at the beginning of February. While most gamers haven’t heard a lot about Reckoning, largely because it’s an all new intellectual property coming...

6 January 2012
12:11 GMT

Kingdoms of Amalur Developer Still Believes in Single Player

More and more video games are now trying to add multiplayer modes even if they are not a clear fit for the game universe, for example in Mass Effect 3, but one role playing game developers believes that the focus on single player can still create big hits.Ken Rolston, who is the one of the developers working on Kingd...

5 December 2011
20:01 GMT

Kingdoms of Amalur Offers Full Set of RPG Mechanics

Recent information on Kingdoms of Amalur: Reckoning focused on the action side of the game but the developers are saying that there’s a full blown role playing set of mechanics under the action friendly exterior.Collin Campbell, who is the world designer working on the game at 38 Studios, spoke to Ausgamers and...

1 December 2011
06:31 GMT

Kingdoms of Amalur: Reckoning Does Not Have Auto-Leveling Enemies

One of the main issues that an open world role playing game developer needs to address is how to handle the fact that the players are evolving and becoming stronger while the game world around them is static.Some games have enemies that level up while others choose to restrict access to some areas but the developers ...

25 October 2011
13:41 GMT

Kingdoms of Amalur World Will Be Oblivion Sized

Kingdoms of Amalur: Reckoning, the role playing game that will be published by Electronic Arts and is being worked on by 38 Studios and Big Huge Games, will need to compete with the sure hit that is The Elder Scrolls V: Skyrim and one leading developer believes that his game is up to the task.Craig Krstolic, who is a...

10 October 2011
03:24 GMT

Kingdoms of Amalur: Reckoning Developer Will Move to Rhode Island

38 Studios, former Red Sox pitcher Curt Schilling's online gaming outfit, will be moving out of Maynard, Massachusetts and will be heading to Rhode Island. This was prompted by Rhode Island agreeing to sign a 75 million dollars loan guarantee for the developer as part of the state's strategy to become a mor...

28 July 2010
14:21 GMT

38 Studios Unveils Kingdoms of Amalur: Reckoning

38 Studios, the developer founded by famous ex-baseball pitcher Curt Schilling, has finally revealed its first game. Shilling is a big fan of fantasy titles and it comes as no surprise to find out that the first title that his studio will launch is an epic open world role playing game entitled Kingdoms of Amalur...

21 July 2010
14:21 GMT

Big Huge Games Acquired by 38 Studios

38 Studios has announced the acquisition of developer Big Huge Games, which was the property of publisher THQ. The acquisition means that all the tools created by the developer, its assets, technology and projects that are in development are now the property of 38 Studios. The price of the transaction has not been re...

29 May 2009
02:37 GMT


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