2D Boy, the team behind the highly-acclaimed “World of Goo” indie game has just confirmed that is working on an Android version of the game.Although no exact release date has been disclosed yet, the developers mentioned that the game will be available in the Android Market in the near future, as GooDroid.... |
4 October 2011 05:52 GMT |
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World of Goo, the ingenious puzzle game created by an indie game studio based in San Francisco, California, is on sale this weekend on the iTunes App Store and Mac App Store.Ron Carmel and Kyle Gabler, the the two 2D Boys, have decided to let another wave of gamers download and enjoy their intriguing puzzler on iPad ... |
30 September 2011 03:59 GMT |
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The ingenious World of Goo puzzle game created by 2D Boy recently making a ‘splash’ on the Apple iPad has now reached the iPhone install base via an update that made the app ‘universal’. For 3.5-inch screens, the game is a steal - just $0.99.According to the 2D Boys behind one of the best vide... |
14 April 2011 11:03 GMT |
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Even though 2D Boy intended the World of Goo HD price drop for those awaiting a cold and cheap Valentines Day, it appears that the ingenious puzzle game is still up for grabs for just one buck from the iTunes App Store.The February 9th announcement on the 2D Boy web site reads, “Just a quick hint: We’ve s... |
17 February 2011 10:28 GMT |
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2D Boy, the two-manned team behind the ingenious World of Goo have announced an update for their iPad port of the puzzle game, adding the option to skip levels an unlimited number of times, more efficient memory management, which should eliminate some crashes, and more.
A multiple award winning physics based puzzl... |
3 February 2011 10:33 GMT |
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World of Goo, an ingeniously-crafted puzzle platformer originating on desktop computers is now available on Apple’s iPad. Priced at $9.99, the title is immediately available for download from Apple’s iTunes App Store, and is only compatible with the iPad.
A multiple award winning physics based puzzle /... |
16 December 2010 06:08 GMT |
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When World of Goo celebrated its one-year anniversary, the developer decided to let gamers in on the fun by introducing a “Pay What You Want” scheme to the game. In essence, anyone could access the official site, download the game and pay any sum of money they thought it was worth. Ron Carmel, one of the ... |
21 October 2009 13:21 GMT |
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World of Goo was one of those games that proved just how successful a brain-tease could be. The game won at the Independent Games Festival a series of awards and received many other titles and praises from gaming critics. If you never got the chance to get your hands on the game, now is the best possible time. To cel... |
14 October 2009 07:32 GMT |
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World of Goo was the independent break out hit of 2008. The game showed up on a lot of end of the year lists and took home a variety of awards, with some saying that it packed more innovative punch than all the big publisher releases of last year.Launched on the WiiWare service offered by Nintendo and on the PC, Worl... |
22 January 2009 03:32 GMT |
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Recently we've had a furor over the DRM measures implemented in Electronic Arts' Spore in an effort to deter the piracy of the title. The system the big publisher implemented was restrictive enough to cause issues for regular, paying users while the piracy on the title shot up as users also rated the game l... |
19 November 2008 15:31 GMT |
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World of Goo is a charming game, not too long but good enough to attract those players interested in a puzzle game which uses living goo, with different properties, to tackle different challenges, like crossing a ravine or reaching far away ledges. The problem is that charming indie efforts, that are created without ... |
18 November 2008 06:39 GMT |
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GameCritics has scored an interview with the genius minds behind one of the best, casual experiences ever seen on Mac – the physics-based puzzle game, World of Goo. In the interview, 2D Boy(s) Kyle Gabler and Ron Carmel dish out on a few aspects about the company's unique game, but also weigh in on the str... |
12 November 2008 09:05 GMT |
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